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Write your own destiny, or else someone will write it for you!
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You said you wanted to be clear but you should tell us where the locations and the units are when these triggers fire or we can guess what is happening.
I don't understand what's going on at all... Try writing the triggers or explaining them. Code is hard to read if you have no clue whats supposed to happen. ![]() ![]() ![]() ![]() ![]() ![]() ![]() http://sonsofwar.pyrom.net/index.html___0% 100% |
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Ok...i'll try explaining... There is location with units as i said which are moved to choosing locations at start of each level. The choose location is consistent with 8 locations:
1. P1 CHOOSE UNITS (square form which contains other lcoations) 2. P1 GET UNIT 1 (u walk there and get that unit which is in this location) 3. P1 GET UNIT 2 --"-- 4. P1 GET UNIT 3 --"-- 5. UNIT 1 P1 (it's a location to which 1 unit is moved from where they all are) 6. UNIT 2 P1 7. UNIT 3 P1 So basicaly the idea is: when u choose ex. Level 1, u get civilian, and from all unit location 3 units are being moved to Unit 1, 2 ,3 for Player 1 (5,6,7) Then u choose 1 unit (when u get to locations (2,3,4) u get that unit, and then other are killed and new ones are moved, based on howm any civs u get to choose units. And there is problem whichc i asked u to help with ![]() ![]() ![]() ![]() ![]() ![]() |
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Write your own destiny, or else someone will write it for you!
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Uhm so you are trying to implement a level chooser. The choosing takes place at P1 choose units
And dependent on that level you give the players their units at the right spots UNIT 1-3 P1,5-7. So you have a couple of locations to choose the level from (P1,5-7 GET UNIT 1-3) and on that beacon the units you get for that level are standing? Then make a triggers like this: C: Player 1 brings at least 1 civ to 'P1 GET UNIT 1' A: Remove all civ of P1 A: Move <unit of P1, level 1> at 'P1 GET UNIT 1' to UNIT 1 P1 A: Move <unit of P5, level 1> at 'P5 GET UNIT 1' to UNIT 1 P5 A: Move <unit of P6, level 1> at 'P6 GET UNIT 1' to UNIT 1 P6 A: Move <unit of P7, level 1> at 'P7 GET UNIT 1' to UNIT 1 P7 C: Player 1 brings at least 1 civ to 'P1 GET UNIT 2' A: Remove all civ of P1 A: Move <unit of P1, level 2> at 'P1 GET UNIT 2' to UNIT 2 P1 A: Move <unit of P5, level 2> at 'P5 GET UNIT 2' to UNIT 2 P5 A: Move <unit of P6, level 2> at 'P6 GET UNIT 2' to UNIT 2 P6 A: Move <unit of P7, level 2> at 'P7 GET UNIT 2' to UNIT 2 P7 C: Player 1 brings at least 1 civ to 'P1 GET UNIT 3' A: Remove all civ of P1 A: Move <unit of P1, level 3> at 'P1 GET UNIT 3' to UNIT 3 P1 A: Move <unit of P5, level 3> at 'P5 GET UNIT 3' to UNIT 3 P5 A: Move <unit of P6, level 3> at 'P6 GET UNIT 3' to UNIT 3 P6 A: Move <unit of P7, level 3> at 'P7 GET UNIT 3' to UNIT 3 P7 ![]() ![]() ![]() ![]() ![]() ![]() ![]() http://sonsofwar.pyrom.net/index.html___0% 100% |