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AI Arbiter not attacking?

Creator: Polantaris
Time: Mar 8 2008, 4:48 am

Post #1     Polantaris Mar 8 2008, 4:48 am

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Is there a reason why the computer will not attack with Arbiters?
In my map, whenever the computer gets an Arbiter, it just uses its version of Lockdown(forget the name) and then runs away from attacks when it has no energy. The AI will attack with its builders and everything else, but the stupid arbiter.
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Post #2     stickynote Mar 8 2008, 5:01 am

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Try using an insane AI.
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Post #3     Polantaris Mar 8 2008, 5:04 am

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Will that work? The map is a single-unit-at-a-time map where you try to kill as many enemies as possible. If I make a giant location and set all the AIs to Insane, would that change anything? I thought the computer worked those scripts off of base building.
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Post #4     stickynote Mar 8 2008, 5:07 am

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The AI's that begin with a race name are not location AI's. You use "run AI script"; it runs for the current player, which should be a comp.
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Post #5     Polantaris Mar 8 2008, 5:15 am

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Didn't help any. I made the computer Protoss, and set it on an Expansion Insane Protoss Script and it still only uses that one ability then runs when its either an organic opponent, or has no energy. It never attacks.
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Post #6     stickynote Mar 8 2008, 5:23 am

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Try "Execute AI Script 'Protoss Expansion Custom Level'."
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Post #7     Polantaris Mar 8 2008, 5:25 am

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Now it doesn't even use abilities, it just runs as if it had no weapon. (Like it was an Overlord or something under attack)
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Post #8     stickynote Mar 8 2008, 5:42 am

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I have not idea... Random suicide Missions?

Actually, you could order it to attack to a certain location. If you don't want it to use spells at all, disable the spells under tech settings.
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Post #9     Polantaris Mar 8 2008, 5:47 am

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It's on Random Suicide Mission, which is the reason I'm baffled as to why it won't do anything.

I want it to also have the ability to use that skill, kind of like a strategy, even if the computer doesnt use it right.

I have a trigger that sets any units that the computer gets besides Civilians to go on Random Suicide Missions, so theres no reason why it doesn't attack. It's like the Arbiter is broken with the AI. I haven't actually gotten one myself to test, but I probably should to make sure theres not something wrong with the unit.
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Post #10     NudeRaider Mar 8 2008, 10:28 am

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Only hero arbiters (Danimoth) attack, but don't use spells.
Regular arbiters only use spells, but don't attack.
Using an AI on a regular arbiter will make it use its spells more aggressively but it will never force the hero arbiter to cast spells.
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Post #11     Falkoner Mar 8 2008, 3:37 pm

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Well, they seem to fight back if stuck idle... That doesn't really help you though.
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Post #12     Pyro682 Mar 8 2008, 3:56 pm

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I know there is a way to do it, i saw it in an RPG once.

Did you try giving it to a player 9 computer? They act Quite differently when it comes to spell casting units. Like, the sci vessal will Irridate units before it will try to EMP them, like a templar. If its just a regular computer, it will EMP before it will Irridate. Theres a priority Order.

Or, if youre desparate, give it to a human player that is an enemy to the player you want it to attack, then give it to the computer so it can cooldown, then give it to the player so it can attack.... and so on.
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Post #13     NudeRaider Mar 8 2008, 6:02 pm

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You mean Player 9 (or even 10 and 11) will cast spells if you attack them?
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Post #14     Pyro682 Mar 8 2008, 6:06 pm

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well,since "attacking" is an ability that most units have, the AI might consider it as a spell with no energy. When you Give a unit owned by player 1-8 to player 9+, the priority order of the abilities a unit uses changes... you know? so it just so happens that "Attack" is one of the most used abilities that units have.
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Post #15     NudeRaider Mar 8 2008, 7:23 pm

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that doesnt answer my question
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Post #16     Polantaris Mar 8 2008, 8:17 pm

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I suppose I could give the computers the hero. Having him only attack is better than having him be an idiot with that ability.

Giving it to Player 9 (Which I've never done) really doesn't help this scenario. I need the AI to go out on its own and start attacking someone, not only attacking when they are being attacked.
If I give them the Hero Arbiter, they just might attack then, and that's all that matters. If the computer doesn't want to use that ability, that's their problem. It's a completely different story if they won't use abilities than if they wont attack.
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Post #17     NudeRaider Mar 8 2008, 9:03 pm

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FYI NO hero units are using spells. For example you will never see tassadar storming....
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Post #18     Polantaris Mar 8 2008, 9:26 pm

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Well the only problem I have unit wise was Arbiters so I replaced them and I'm fine now. Everyone else is perfect. The AI will Eradicate/PSI with Science Vessels, Storm with HT, Mind Control/Feedback with Dark Archons, etc. Everything is working fine.

Oh well, Comp wont use Stasis Field, its better than them not attacking, because when they get an Arbiter, its a nuisance to chase it down when there are other prey around.
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Post #19     y10k Mar 9 2008, 9:24 am

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I noticed that, heroes never use any spells besides cloak, but they are more agressive.
They dont have "give up range", they will chase you out of the map if necessary, while regular units will return to their position after a time.
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