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Write your own destiny, or else someone will write it for you!
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nope. They count as men.
You cannot change what sc considers men/buildings/factories or any unit. You can make a few triggers: #1 Current Player brings at most 0 men to anywhere -> create civ #2 Current Player brings at most 1 men to anywhere Current Player brings at least 1 spidermine to anywhere -> create civ -> kill all spider mines #3 Current Player brings at most 2 men to anywhere Current Player brings at least 2 spidermine to anywhere -> create civ -> kill all spider mines #4 ... etc. you get the idea... (welcome to sc mapping )![]() ![]() ![]() ![]() ![]() ![]() ![]() http://sonsofwar.pyrom.net/index.html___0% 100% |
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Ah I didn't think to do that.
Thank ye again sir. So basically (I have 3 other units that are for detecting cloakers (Observers)), I can just do Conditions like that where I do Current Player brings exactly 4 men to anywhere Current Player brings exactly 1 Spidermine to anywhere Why would I do At most and at least instead of exactly? ![]() ![]() ![]() ![]() ![]() ![]() |
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I was for alittle, then realized the following problems:
When you get a Dark Archon, you can Mind Control, screwing up the triggers. Another thing is when you are a Queen. When you use Spawn Broodling, that will also cause a problem. Instead of adding several triggers to work with these problems, it was easier just to check your controlled Men to 3 (Your Observers), and then the Vulture problem arised. It also has an easier workaround, and even if Death count triggers had a better one than the one I'm about to implement, it would be a frustration to switch it all again when another solution is in grasp that would solve the problem the same way. ![]() ![]() ![]() ![]() ![]() ![]() |