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Write your own destiny, or else someone will write it for you!
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Make a simple trigger for every player:
Player 1 Condition: Current Player brings at most 0 [men] to anywhere Actions: Create x Civ for Current Player at 'Civ P1' (x depends on how many civs you want to pawn) preserve trigger copy this trigger for every player and change the location accordingly. Then you might like another trigger to spawn reward civs for kills: Be careful not to overdo the rewarding or you might destroy the balance. Human Players Condition: Current Player has at least 1 kills score Actions: Set Kills Score for Current Player to 0. Add 1 to reward DC for current player (reward dc is a death counter storing the kills) preserve trigger And a set of triggers, 1 for each player: Player 1 Condition: Current Player has suffered at least 5 deaths of reward DC Actions: Create 1 Civ for Current Player at 'Civ P1' Subtract 5 deaths of reward DC for Current Player preserve trigger ![]() ![]() ![]() ![]() ![]() ![]() ![]() http://sonsofwar.pyrom.net/index.html___0% 100% |
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Write your own destiny, or else someone will write it for you!
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Ah, good, your initial post just sounded confused "for the most part" so I decided to make clear what to do.
Yes, your deaths trigger would work. Just keep in mind that if you subtract men or any unit EACH unit belonging to the respective group will be subtracted by 2 counts. That may screw some death counters you may have. Thus you should stick to men instead of any unit and take units like mineral junks or cantina for DCs to make sure they are not affected. ![]() ![]() ![]() ![]() ![]() ![]() ![]() http://sonsofwar.pyrom.net/index.html___0% 100% |