Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: UnKnown Edit Mac OSX map editor
UnKnown Edit Mac OSX map editor
Mar 3 2008, 1:31 am
By: Nai
Pages: < 1 2 3 >
 

Jul 2 2008, 4:19 pm Nai Post #21



That's just around the corner. After units and it'll be done.



None.

Jul 4 2008, 12:01 am Dark_Nokiemens Post #22



Maybe you could make a Windows port? Or a Linux port? there are many without Macs...

Anyway, you can just use GooglePages to host your file. http://pages.google.com
The limit for File Upload is 100 MB, sadly.



None.

Jul 4 2008, 12:35 am Nai Post #23



I am wondering if you are joking....... There are many windows editors SCMDraft for example.

I have a place for now.



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Jul 4 2008, 2:50 pm Dark_Nokiemens Post #24



oh, well. it was worth a try.



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Jul 7 2008, 9:53 pm Nai Post #25



Ok. Unit movements can be saved. http://www.savefile.com/files/1651050



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Jul 8 2008, 7:44 pm poiuy_qwert Post #26

PyMS and ProTRG developer

I'm glad to see you're still plowing away at this Nai, looks great. I keep up to date on this through the warboards thread, and I just wish I had a Mac to test it out with. Keep it up!

Also, why not get this moved to one of the mapping sections of the forums? It seems like it would fit better and probably get noticed more then it does here.




Jul 8 2008, 8:26 pm Nai Post #27



I think it would be better for it to be moved, just gotta decide where. Where would you say?

I must say your modding tools are wonderus(can't spell). They also help me with odd formats.



None.

Jul 8 2008, 8:31 pm poiuy_qwert Post #28

PyMS and ProTRG developer

Well, the name doesn't really make it sound like the right place, but UMS Theory and Ideas is where all of the mapping related program threads are located.

Thanks! I'm glad they help in some way (i dunno how they helped you with the formats unless you have some magical skill of reading unorganized ugly code :P), and if there is anything I can somehow help with i'd be happy to help!




Jul 8 2008, 9:36 pm Nai Post #29



Ok I'll ask someone to move this.

I do have that magical skill. I'd be happy to help you. If you need a mac test I'm here.

Which do you use more staredit.net or warboards?



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Jul 8 2008, 10:02 pm poiuy_qwert Post #30

PyMS and ProTRG developer

staredit is preferred, but i check warboards regularely too. thanks for the offer, i'll definitely remember it, i just wish i could offer the same!

Edit: Ah, i see its moved! perfect!

Post has been edited 1 time(s), last time on Jul 8 2008, 11:06 pm by poiuy_qwert.




Jul 9 2008, 3:12 am Nai Post #31



Yes I'm very glad for your work! It helps a lot.

Yes it did without me doing anything.



None.

Jul 10 2008, 5:24 am Matt Burch Post #32



Okay, so I make a brand new map in Staredit. place two start locations and save. Then I open the .scm in Unkown Edit, and make some terrain, then save it. Then when I open it again in Staredit, the terrain hasn't changed. So I did the exact samething with a new map, two start locations, but I add a lurker as-well so it saves as a .scx, and still nothing changed when I opened it in Staredit after editing it in unkwown edit and saving.

Directories:
Applications/Starcraft Folder/Starcraft Files/StarEdit.app
Applications/Starcraft Folder/Starcraft Files/Unkown Edit.app
Applications/Starcraft Folder/Starcraft Files/Maps/Test.scm/scx

Terrain: Space
width: 64
height: 96



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Jul 10 2008, 4:02 pm Nai Post #33



It's because UK edit saves the mtxm area not the tile which staredit reads, I'll fix that for the next build.



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Jul 10 2008, 7:10 pm O)FaRTy1billion[MM] Post #34

👻 👾 👽 💪

:O? Surely you should know better than to write only to one. :P



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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Jul 10 2008, 8:36 pm Nai Post #35



I should but the tile saving part broke sooooo long ago.



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Jul 10 2008, 10:04 pm Nai Post #36



http://www.savefile.com/files/1659604 there.



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Jul 23 2008, 9:42 pm Nai Post #37



I have placed a unit! Fear not for now we will have an editor!



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Jul 23 2008, 9:46 pm poiuy_qwert Post #38

PyMS and ProTRG developer

:D Good job Nai! Keep it up!




Jul 25 2008, 2:03 am Cheathunta Post #39



Will this be better than SCMDraft 2?



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Jul 25 2008, 3:32 pm Nai Post #40



Not at the begining. Maybe later seeing as in it's more customizable..... a bit.

There will be two unit editor windows, advanced and basic. Advanced will be so that you can change things almost hard coded, and basic will be like staredit.



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[2022-5-17. : 11:47 am]
Ultraviolet -- PandaCraft1989
PandaCraft1989 shouted: And path to eudraft executable??
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[2022-5-17. : 11:46 am]
Ultraviolet -- PandaCraft1989
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