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Creator: Morphling
Time: Mar 2 2008, 1:13 am

Post #1     Morphling Mar 2 2008, 1:13 am

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Is There An Ai Script That Can Make Units Exit A Bunker?
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Post #2     Roy Mar 2 2008, 1:19 am

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There is a specific AI script that forces a unit to enter a bunker, but I'm not sure if there's an AI opposite of that effect...

I would try things like ordering a unit inside the bunker to move somewhere and see if the unit exits...

Unless someone posts something different, I think the only solution is to make a cheap workaround...

I think you might be able to physically move a unit outside of the bunker using the "Move Unit" action...

I haven't really tried to get a unit out of a bunker, so these are all just guesses...

I have to end each sentence with three periods...
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Post #3     Falkoner Mar 2 2008, 1:31 am

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No, there isn't one for bunkers, just dropships, you can detect what units are in the bunker, remove it, recreate the bunker, then the units, but that probably won't work in most situations.
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Post #4     NudeRaider Mar 2 2008, 1:43 am

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Falk said it. Alternative:
Set the bunker to 1 hp and let it burn down, then move the units to a temp location and after the bunker is gone recreate it and move the units back. Maybe destroying the bunker (instead of removing it) has the same effect - just try it.

At least that way you preserve the unit's properties (hp, energy, etc.).
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Post #5     Falkoner Mar 2 2008, 2:38 am

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Yeah, I was wondering how I would do that, but I thought that method would be too slow.
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