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Create 1v1 pixel location(x) and preplace a P9 dark templar.
Triggers are preserved and for force1. It only worx if you have 1 lurker. always move location 'x' on lurker for currentplayer (cp) move 1 dt from anywhere to 'x' for P9 P9 brings at least 1 dt to 'x' move dt to hiddenlocation (y) from anywhere remove lurker for cp create 1 turret for cp at 'x' always move all dt to 'y' Note : low ground is level1 terrain like dirt, snow, water, space, grass, raised jungle, sunken pit etc.. medium ground is high dirt, temple, compound, outpost, structure. high ground is: high temple, high compound, high outpost, high structure. Air is same for air units. ![]() ![]() ![]() ![]() ![]() ![]() |
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u mean like this 1 falkoner? http://www.staredit.net/topic/1548/
take the time 2 read the problem b4 crying next time -.-' thats the newest topic i found (without actually reading every topic 1 by 1) that had anything 2 do with burrowing... and that was about 6 pages back... So i appologize for wanting to create my own topic to ask for help in the help section concerning something that i needed help on -.-' ooo ic ic : ) so thats how you detect a burrow, nice... thx ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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: ) its k
okok... this is my LAST question (4 now lol)... is it just me or can doodads not be created/moved during a game? -I've tried just creating the turret at the location... it didn't spawn (i thought it was spawning before but turns out i wasnt paying close enough attention to what actually happend.... nothing) -I've tried having the turret pre-placed on the map (P9) then moving it to location 'X' then giving it to the current player... it didnt move am i just doodadidly challenged or can this not be done? ![]() ![]() ![]() ![]() ![]() ![]() |
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weird then... because i tried just creating the turret for (current player) and the turret never spawned, but i know my trigger, uhm, 'triggered' because it displayed the text that i wanted it to say when the turret was 'created'
and then, as for the moving one, it was the same thing but they didnt move... heres what i had in the 2 separate scenarios: ---Note: I have the burrow detection trigger active while the following triggers are trying to activate--- * Create turret at X* Trigger Players: ¤ All Players Conditions: ¤ Player 10 brings at least 1 DT to X Actions: ¤ Move one DT for Player 10 at Anywhere to KMHU ¤ Remove one Lurker for current player ¤ Crate 1 Turret at X for Current Player ¤ Display text: Blah ¤ Preserve trig -------------------------------------------------------------------------------------------------------- *Move turret to X* Trigger Players: ¤ All Players Conditions: ¤ Player 10 brings at least 1 DT to X Actions: ¤ Move one DT for Player 10 at Anywhere to KMHU ¤ Remove one Lurker for current player ¤ Move 1 Turret for Player 9 at KMHU to X ¤ Give all Turret owned by Player 9 at X to Current Player ¤ Display text: Blah ¤ Preserve trig >.< This post was edited 12 times, last edit by ZzEzZ: Mar 1 2008, 11:05 pm.
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Write your own destiny, or else someone will write it for you!
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There are some units that cant be created (e.g. aldaris (templar hero) or zerg eggs) obviously turrets are belonging to that group.
Preplace them at some remote location and move them to their destination when needed. ![]() ![]() ![]() ![]() ![]() ![]() ![]() http://sonsofwar.pyrom.net/index.html___0% 100% |
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Taking StarCraft Map Making to the Limit!
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NUDE! What the heck you are talking about!? Only units/players that cannot be placed in the normal editor(except Start Locations) cannot be created via triggers!
If the current player is All Players, you might get some glitched attempting to create it, you are trying to create a bunker for each of the 8 players.. Try making a separate trigger for each player. |
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Requim™
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lawlz, placing gol/tank turrets crash the game. You crazy boi!
You can only preplace for units 1-8, however, you could always just GIVE the building to p9-12 (13-255 are screwy and need additional testing - moreso) ![]() ![]() ![]() ![]() ![]() ![]() Random Puzzle:
So I saw this guy who jumped out of the window of a 10 story building. I don't know how, but he survived... Previous Winner: Hug A Zergling. Mafia Information: To avoid controversy, my previous Avatar was Rikku, and my previous siggy was two links, one to a rickroll video, and the other to Hikari's theme song. |