Staredit Network > Forums > Staredit Network > Topic: Store ideas resurrected
Store ideas resurrected
Feb 25 2008, 11:58 am
By: Forsaken Archer
Pages: 1 2 36 >
 

Feb 25 2008, 11:58 am Forsaken Archer Post #1



Basically, the store is meant as a mineral sink in SEN's economy. In v4, minerals were useless. The store is the front lines for economy.
While you can complain about "basic forum stuff" costing minerals, without a reason to spend minerals, there's no reason to have them. Which is why such items exist. For purpose. Because I think minerals is fun.
It also has the *side* purpose of limiting crap on sen's servers. People who sign up and post once won't have a massive avatar stored on the servers (the idea was the wouldn't have any avatar, but... :><: ). It is another positive to the store items.
Now, this topic is for ideas for more sinks. More realistic reasons people will spend their minerals. More spending = more value for minerals = a reason to be happy about your mineral count ;o

Now, current items:
Increase PM space (for those too lazy to delete or pack rats like me)
Increase global space
Increase avatar space
Title enabler
Signature enabler
DLDB / Portal advertising (for extra attention for your files)

Soon to be items:
Enable shoutbox default color

Semi-likely to be added items:
SEN name color
Clan tag color
Extra "cool" topic icons, animated to give extra attention to your topic
Post backgrounds (it was a nice idea, but people just didn't "get" it)

Possible items, though really unsure:
+ various icons in front of your name

Definitely not
Name glows ;o



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Feb 25 2008, 11:06 pm Moose Post #2



Default color for shoutbox is good... dunno if that should cost anything though. A custom shoutbox color would be a good item.

I am very scared of excessive color items... the site could turn into a rainbow. Given that we have multiple skins now, it is very possible that post backgrounds and such will clash with one or more of the skins.




Feb 25 2008, 11:10 pm Centreri Post #3

Relatively ancient and inactive

Well, we'll have more moderators eventually. Maybe not as many as SENv4, but a few moderators and somewhat strict rules to keep background image (a dark image in the top-right part of the post was the trend, anyway) not obstructive. Not to mention that you have options to turn off the background images, and you can make it so that guests don't see them either. Not everyone will have them, because as a non-base feature, I think they should cost about one thousand minerals, maybe more.

You can also kind of regulate the shoutbox text colors, via all-purpose moderators, or either limits on the color (can't be too hard to make that) or a pre-set palette.



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Feb 25 2008, 11:14 pm Moose Post #4



Well, I hate to rip off Maplantis, but we can force custom text colors to be entered and hexadecimal and check if they are "bright enough" via a script.




Feb 25 2008, 11:18 pm Centreri Post #5

Relatively ancient and inactive

Yeah, that. Maybe some hue controlling as well, to keep it from contrasting too much with anything (or... different items to make it display on different skins, and so for different people?). Maplantis has that? I never noticed.



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Feb 25 2008, 11:24 pm Falkoner Post #6



Perhaps purchasable skins? Such as the Falkoner skin?



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Feb 25 2008, 11:26 pm Forsaken Archer Post #7



lol



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Feb 25 2008, 11:34 pm Money Post #8



We need moar games.

Also: Higher avatar size? 10kb is painful.



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Feb 25 2008, 11:37 pm Symmetry Post #9

Dungeon Master

I vote for making SEN less mineral-oriented, as was intended by giving people the option to turn them off :/



:voy: :jaff: :voy: :jaff:

Feb 25 2008, 11:50 pm Centreri Post #10

Relatively ancient and inactive

You're just saying that because you came to the game late :} .



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Feb 25 2008, 11:50 pm Moose Post #11



Part of the reason I suggested that we should just be able to hide minerals instead of being able to turn them off completely. ;o




Feb 25 2008, 11:51 pm Centreri Post #12

Relatively ancient and inactive

Ooh... purchasable skins, and a % of the profit goes to the creator!



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Feb 25 2008, 11:52 pm Symmetry Post #13

Dungeon Master

Quote from Mini Moose 2707
Part of the reason I suggested that we should just be able to hide minerals instead of being able to turn them off completely. ;o

So make that happen. *rollseyes*



:voy: :jaff: :voy: :jaff:

Feb 25 2008, 11:54 pm InsolubleFluff Post #14



I agree moneylover it'd be great to have some more games.

One game could be StarCraft orientated where you pick a race (your alliance) and you buy units e.g zerg or zealots or marines and then you can attack people.
Another game would be SEN Mafia but a real hardcoded version.

As for my suggestions aside from games; skins, clan features (clan shoutbox, clan PM, clan splash page etc...) or something like that...
You could also make certain forums cost money to either post in or to have the right to post in, that way you wont get people jumping in on topics completely un-aware of what's going on and starting fights, because they'll be much too concerned that they're losing minerals to argue...
Minerals for a bank so you could invest and save money....

Well that's all my ideas i can be bothered to think of / write that I think would be good...



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Feb 25 2008, 11:58 pm Falkoner Post #15



A Bank? NEVER!



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Feb 26 2008, 12:00 am InsolubleFluff Post #16



I was just looking at falkoners profile and I kept clicking the "Staredit Network" link in the top left (ish) to get back to the main forums, and it just refreshed :( is that a bug or is that just a scam to make me look at falkoner :(?



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Feb 26 2008, 12:02 am Falkoner Post #17



Here, IP, link me to a tutorial on how I can make my own skin for this website, and I'll get to work on one, or at least a link to help me with the basics.



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Feb 26 2008, 12:04 am InsolubleFluff Post #18



falkoner link to your site please



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Feb 26 2008, 12:12 am Falkoner Post #19



http://Falkoner.CoW.GooglePages.com/Programs.html



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Feb 26 2008, 12:21 am InsolubleFluff Post #20



god that site is ugly xD



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[10:04 pm]
KlaSsicaL -- Is there any method to share monospace text on post? If not, sharing text table with row N colum 2?
[06:35 pm]
Ultraviolet -- You might even be able to turn another unused unit into a map revealer imitation with a smaller vision range so that you could have both normal map revealers and smaller map revealers. Not sure about this one though.
[06:33 pm]
Ultraviolet -- youarenotworthy
youarenotworthy shouted: Does anybody know of a way to reveal just a sliver of the map? Smaller than what a map revealer would reveal? Or is there a way to block the map revealer off at a certain point? I can't use units to achieve what I'm trying to do.
Using EUDs, you can reduce the vision range of map revealers. But of course this will apply to all map revealers. They have a default vision range of 10. For some of my maps, I've been increasing their vision range to 11 and giving them detection and it works nicely. Reducing vision range should work the same.
[06:30 pm]
Ultraviolet -- KrayZee
KrayZee shouted: I got an emergency phone call to stay home due to civil unrest :|
are you in Minneapolis?
[01:25 pm]
NudeRaider -- or do you need actual vision (not just revealing the terrain)
[01:24 pm]
NudeRaider -- youarenotworthy
youarenotworthy shouted: Does anybody know of a way to reveal just a sliver of the map? Smaller than what a map revealer would reveal? Or is there a way to block the map revealer off at a certain point? I can't use units to achieve what I'm trying to do.
if at the beginning of the game (as opposed to at some later time in game) is enough, just edit the fog of war layer.
[01:22 pm]
NudeRaider -- as an innocent bystander, mind you
[01:22 pm]
NudeRaider -- KrayZee
KrayZee shouted: I got an emergency phone call to stay home due to civil unrest :|
and apparently you should follow that advice: https://streamable.com/u2jzoo -- crazy things going on over there. You're not even safe from police harassment on your own property.
[10:01 am]
Oh_Man -- Units and map revealers are only way. Unless there's some EUD solution I'm not aware of.
[09:57 am]
IlyaSnopchenko -- Oh_Man
Oh_Man shouted: You can also use burrowed Zerg units.
The OP says he cannot use units. But if it's not units, what else? (there's a command to reveal the area in AISE, but it's only for 1.16)
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