ah jesus, cant see my font and what im typigning, so excuse the typos plz. The old skin got screwed up from this new uupdate. im using cl classic. Ok, so heres my question
OMFG I TPYED THIS LINE OVER 3 TIMES!!!! OK, one last time.
I have 30 interceptors, all lined up nice and pretty. The only problem is, i need tthem to move on a desired, twisted path. I plan on doing this with multple triggers, all set off by a switch, and then all of them set off by a switch, and then have them ... shit... ok, i want all of the interceptors to move on a desired path by using multiple locations, and having a set of ttriggers, and basically each trigger will be like something like this
[TRIGGER]
[DESCRIPTION]One Turn on the interceptor path[/DESCRIPTION]
[PLAYERS]
[*]Current Player
[*]Run AI Script- Set Generic Command Target at NEXT location
[*]Make these units patrol to upper left hand corner AT CURRENT LOCATION
[/PLAYERS]
[CONDITIONS]
[*].... shit...
[/CONDITIONS]
[ACTIONS]
[*]... crap.
[/ACTIONS]
[/TRIGGER]
awwww jesus... OK Let me try again.
[SUB][/SUB][TRIGGER]
[DESCRIPTION]a Turn on the twisted interceptor path[/DESCRIPTION]
[PLAYERS]
[*]Current Player
[/PLAYERS]
[CONDITIONS]
[*]Always
[/CONDITIONS]
[ACTIONS]
[*]Set Generic Command Target at NEXT LOCATION
[/ACTIONS]
[/TRIGGER]
And then the upper eft hand corner trigger run ai script.
I try to run a multitude of these triggers, but (one for each turn, because they wont work if theyre in the same trigger, but it only does the first one! Is there a way i can make a path for these interceptors? WIth turns? Can i only have one of these AI scripts at once?
ah jesus, cant see my font and what im typigning, so excuse the typos plz. The old skin got screwed up from this new uupdate. im using cl classic. Ok, so heres my question
OMFG I TPYED THIS LINE OVER 3 TIMES!!!! OK, one last time.
I have 30 interceptors, all lined up nice and pretty. The only problem is, i need tthem to move on a desired, twisted path. I plan on doing this with multple triggers, all set off by a switch, and then all of them set off by a switch, and then have them ... shit... ok, i want all of the interceptors to move on a desired path by using multiple locations, and having a set of ttriggers, and basically each trigger will be like something like this
Description:
Players:
¤ Current Player
¤ Run AI Script- Set Generic Command Target at NEXT location
¤ Make these units patrol to upper left hand corner AT CURRENT LOCATION
Conditions:
¤ .... shit...
Actions:
¤ ... crap.
awwww jesus... OK Let me try again.
Description:
Players:
¤ Current Player
Conditions:
¤ Always
Actions:
¤ Set Generic Command Target at NEXT LOCATION
And then the upper eft hand corner trigger run ai script.
I try to run a multitude of these triggers, but (one for each turn, because they wont work if theyre in the same trigger, but it only does the first one! Is there a way i can make a path for these interceptors? WIth turns? Can i only have one of these AI scripts at once?