Interceptors
Feb 24 2008, 6:24 pm
By: Pyro682  

Feb 24 2008, 6:24 pm Pyro682 Post #1



ah jesus, cant see my font and what im typigning, so excuse the typos plz. The old skin got screwed up from this new uupdate. im using cl classic. Ok, so heres my question

OMFG I TPYED THIS LINE OVER 3 TIMES!!!! OK, one last time.

I have 30 interceptors, all lined up nice and pretty. The only problem is, i need tthem to move on a desired, twisted path. I plan on doing this with multple triggers, all set off by a switch, and then all of them set off by a switch, and then have them ... shit... ok, i want all of the interceptors to move on a desired path by using multiple locations, and having a set of ttriggers, and basically each trigger will be like something like this

Trigger
Players

  • Current Player
  • Run AI Script- Set Generic Command Target at NEXT location
  • Make these units patrol to upper left hand corner AT CURRENT LOCATION
  • Conditions

  • .... shit...
  • Actions

  • ... crap.






  • awwww jesus... OK Let me try again.

    Trigger
    Players

  • Current Player
  • Conditions

  • Always
  • Actions

  • Set Generic Command Target at NEXT LOCATION





  • And then the upper eft hand corner trigger run ai script.


    I try to run a multitude of these triggers, but (one for each turn, because they wont work if theyre in the same trigger, but it only does the first one! Is there a way i can make a path for these interceptors? WIth turns? Can i only have one of these AI scripts at once?



    None.

    Feb 24 2008, 6:26 pm Pyro682 Post #2



    OK WORST POST IN THE WORLD, but try typing while youre blind, and see how it feels.... BTW the triggers got screwed for the skin too.

    The Upper left hand Corner is also an action, you know, the AI scripts. :flamer: :( :-_-: This is really screwin me up.



    None.

    Feb 24 2008, 9:01 pm Falkoner Post #3



    Well, since both are Location AI's, Set the Generic Command Target, at each location on the corner, once an interceptor reaches that one, use the Patrol AI only at that location, and make sure you reset the generic command target to the next corner first, only use it at that location, or the other interceptors will veer off the path to get to the next corner.



    None.

    Feb 24 2008, 9:31 pm FooFighters Post #4



    i'm typing on the blind thing you mentioned, and i'm having fun!! [THE CLASSIC]
    it is easy and i have no help for you with the interceptors... but when you type like this, i got a secret... HIGHLIGHT THE TEXT TO SEE WHAT YOU TYPEŠ!
    and i don't really know how to spell interceptors



    None.

    Mar 2 2008, 5:29 pm Pyro682 Post #5



    Its Really really really really glitchy. Sometimes the interceptor line is so long, some interceptors veer off.



    None.

    Mar 2 2008, 11:22 pm Falkoner Post #6



    Yeah, if the line gets too long it might glitch up.



    None.

    Mar 4 2008, 6:52 am Pyro682 Post #7



    suggestions?



    None.

    Mar 4 2008, 9:44 am NudeRaider Post #8

    We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

    Quote from Pyro682
    OK WORST POST IN THE WORLD, but try typing while youre blind, and see how it feels.... BTW the triggers got screwed for the skin too.

    The Upper left hand Corner is also an action, you know, the AI scripts. :flamer: :( :-_-: This is really screwin me up.
    nvm, but next time you could just write the post in the notpad then copy and paste it. ;)




    Mar 5 2008, 4:10 am Pyro682 Post #9



    I didnt think to do that at the time, so i just switched skins. :|

    I meant suggestions for the interceptors-
    Ideas?



    None.

    Mar 5 2008, 8:04 am Falkoner Post #10



    Wait... Is the AI for them to patrol to the generic command point run at a certain location? Or everywhere?



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    Mar 6 2008, 6:29 am Pyro682 Post #11



    A couple certain locations, in order.



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    Mar 6 2008, 11:16 pm Falkoner Post #12



    It's simple then, you just run through, set the generic command target to the end of a path, then only run the AI for interceptors on THAT path, then you set it to the end of another path and run the AI for that path.



    None.

    Mar 6 2008, 11:48 pm Pyro682 Post #13



    Doesnt work For some reason... Interceptors are veering off.



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    Mar 7 2008, 12:01 am Falkoner Post #14



    That's why I asked:

    Quote
    Wait... Is the AI for them to patrol to the generic command point run at a certain location? Or everywhere?

    I was wondering if the AI effects all interceptors anywhere, or if it's for a specific location. If it's not for a specific location, they will veer off.



    None.

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