First thing, sorry if this is out of place; I've seen an UMS showcase forum and a mod discussion forum, but nothing related to campaigns... so I'm advertising it here. My project is a collection of UMS files using their own executable file, so in some ways it fits into both UMS and modding. Please move this thread if it belongs somewhere else, anyway.
On to the project itself.
Story:
Aeon of the Hawk takes you to the distant fringe world of Athlys III; formerly a backwater colony of the Terran Confederacy, Athlys III declared its independence and assumed a neutral position among the Terran worlds. The numerous corporations, owners of research & development facilities and production centers on the planet rule it with no goals other than preserving their wealth and expanding their market. The provisional government is nearly absent and lacks the powers necessary to challenge these companies.
This environment is of interest to the powerful nations of the Koprulu Sector, who are eager to explore regions such as the Athlys system and gain footholds on them. The Terran Dominion, The Umojan Protectorate and the Kel-Morian Combine, factions with bitter convivence, sent their ambassadors to fringe worlds such as Athlys III to hire the services of the greedy, yet effective corporations to support their economies and war machines.
A planet far from the influence of the major powers; a nation without a law, ruled by dog-eat-dog rules; a world home to countless mercenaries. Would there be a more fitting place to start a war where much may be at stake?
An individual known as The Hawk seeks to find out.
Features:
- 11 playable maps full of minigames and a variety of missions, all of which require micromanagement;
- an intricate plot full of twists and unexpected events, only loosely connected to Blizzard's events;
- new doodads for Badlands, Space and Desert;
- lots and lots of event music;
- custom unit portraits and voices for hero units, plus some custom models for old units;
- secret and optional missions;
Screenshots:
Now it starts to get warmer.
Fast-paced Vulture chase.
Don't get run over.
1% of the time you'll not resort to direct violence.
A few new doodads(tables):
Strange entities haunt one of the main characters:
Two of the new doodads - backdrop planet and asteroid:
An unique space battle: you may enter the hangar of your mothership and repair at your discretion.
The forementioned starship. When leaving the hangar, your starfighters will appear next to the ship's location.
To skip the boredom of base-building maps, there are alternative tactics and ways to acquire resources. One of them is through a supply ship that travels back and forth waypoints.
You may also loot remains of enemy buildings.
An evil minigame: can you blind 10 moving science vessels so your troops can sneak through? 8)
Some random carnage to satisfy the bloodlust of the more psychotic players.
A mission based around the Irradiate skill...
... and another based on the EMP skill.
A gloomy infested complex: one of the climaxes of the campaign.
Notes:
This is one of the few campaigns that is aimed toward veterans, since I've had my quota of Bnet/WCG melee games myself in the past(until I started to get owned thoroughly and gave up).
Those who are looking for a good storyline(especially after map 3), charismatic characters and some challenge will probably enjoy it. The previous release of some of the maps a few years ago got some great feedback here on Staredit.net.
If you're still reading... *drum roll* here are the download links.
Executable file: unfortunately it needs Brood War patch 1.10 due to some custom hero abilities. The files for both 1.10 and 1.15-A are contained in the zip. Just unzip the 1.10 files in your SC folder and have fun. If you're not feeling safe, backup staredit.exe, starcraft.exe, patch_rt.mpq and storm.dll(those are the only files changed by patches). Run the executable, select Play Custom -> Use Map Settings and have fun.
http://staff.samods.org/metathrom/aeonse/Exe.zip
The maps. Some of the episodes are zipped because they include an addon cutscene map. Download and unzip the .zip ones in a folder under your Starcraft/Maps directory.
http://staff.samods.org/metathrom/aeonse/Hawk-01.scx
http://staff.samods.org/metathrom/aeonse/Hawk-02.scx
http://staff.samods.org/metathrom/aeonse/Hawk-03.zip
http://staff.samods.org/metathrom/aeonse/Hawk-04.scx
http://staff.samods.org/metathrom/aeonse/Hawk-05.scx
http://staff.samods.org/metathrom/aeonse/Hawk-06.scx
http://staff.samods.org/metathrom/aeonse/Hawk-07.scx
http://staff.samods.org/metathrom/aeonse/Hawk-08.scx
http://staff.samods.org/metathrom/aeonse/Hawk-09.zip
http://staff.samods.org/metathrom/aeonse/Hawk-10.zip
Alternatively, you may download the entire campaign here:
http://sc.campaigncreations.org/aeon/files/Aeon.zip
Credits:
Metathrom (me): Staredit & SCMDraft work, testing, sound editing, doodad work
Campaign Creations and Samods: hosting
Robddav: Memgraft work
Taeradun: Doodad work, splash screens, glue screens
Joel Steudler: Title screen
RsRioter, Prominency, Ling-Mac: beta testers
Infoceptor: new unit graphics
Remixed music by:
- JigginJonT Donkey Kong West Coast Island Theme (Donkey Kong Country);
- Scott Peeples - Chrono Trigger Requiem for a Green Revolution;
- BrainCells – The Path To Hell – Lake of Fire (Axelay);
- MazeDude – Final Fantasy 4 Surface of the Moon;
- Children of the Monkey Machine – Norfair Frailty Waiting (Super Metroid);
- Danny B – The Galaxy is At Peace (Super Metroid);
- Dhsu – Super Mario World Koopa vs Kefka.
- All remixes available on www.ocremix.org
Enjoy!
None.