| Crackhead | May 7 2008, 8:26 am | Post #41 |
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![]() Good game. You need to randomize the card system properly. Other than that it was fantastic. |
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| payne | May 7 2008, 9:16 pm | Post #42 |
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I am the EggMan!! WOOOO!!!!
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LMFAO!!! HARD LEVEL?! I can't beat Normal >.<
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| Crackhead | May 8 2008, 7:04 am | Post #43 |
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This game is easy if you learn to play it correctly. Even on hard mode it's a walk in the park. Remisa designed the map well enough that everything handles itself on its own.
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| Remisa | May 8 2008, 3:13 pm | Post #44 |
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[More info on Food System]
- Dead spellswords (corpses) does not consume any food. - While you are in town (including alchemists' store), you do not consume any food. - Food decreases faster in higher difficulty level. - Food decreases faster when more 'alive and staying out of town' spellswords are involved in game. - Some of gamble cards alters food amount. - Running out of food triggers 'feeling dizzy (1% hp)' by 75% chance, and 'die from starvation' by 25% chance. Sure you have permission. |
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| ws-Impeached | May 8 2008, 3:35 pm | Post #45 |
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I gotta get outa here!
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Also, Remisa, where did you get the music for Spellsword? It's pretty damn leet.
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| payne | May 8 2008, 10:36 pm | Post #46 |
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I am the EggMan!! WOOOO!!!!
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Could you post an unprotected version please?
Btw, by posting that, could you fix those bugs: - The spawns have tendences to attack the Player x (x as the higher human player number), ignoring the lowest human player number (even if they are way nearer) - If your Drone has an object, but you don't do anything with it and build an other object. Nothing will happen, the Drone will still has the initial object and the object you just created will appear under it. But if you try to go to the left section with your Drone, the object it had disapear instead of just getting dropped |
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| Oyen | May 9 2008, 3:21 am | Post #47 |
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Remisa, your method of preventing players from using gas for shields upgrades on atk upgrades is very ingenious. Nicely done.
Heh, I've done the gambling a few times, and apparently you can win diamonds, emeralds, varying amounts of food, 2000 minerals, and ATK ups. However, you can apparently lose varying amounts of food as well as experience, so its best to gamble after maxing levels in my opinion. |
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| payne | May 9 2008, 3:50 am | Post #48 |
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I am the EggMan!! WOOOO!!!!
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I saved a game and loaded it after each time I tryed a card because I always got the damn starving card (11 times in a row!). Lol, was it buggy!
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| ws-Impeached | May 9 2008, 3:52 am | Post #49 |
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I gotta get outa here!
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Payne, that isn't a bug. The cards & chests are determined at the beginning of the game, to stop saving/reloading cheapness.
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| Oyen | May 9 2008, 5:31 am | Post #51 |
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Is there a limit to the cards? Do the cards never stop replacing themselves?
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| Crackhead | May 9 2008, 5:44 am | Post #52 |
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That's why I said that the card system needs to be randomized correctly. If you merely save before each card you'll know what you draw and you can decide yourself. You have to make it so that it randomizes on each attempt and doesn't stay the same. Otherwise you need to give the player an incentive to continue drawing regardless of the result, especially if it's bad.
PS. Solution; make it so that gambling is somehow connected with healing your character for a large chance so that players will use it when they're at low health regardless of the result. I.e. free food with every gamble. Edit: Hm....screw that. Anyway, be inventive about it, I'll probably try something inventive in this map I'm working on. |
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This post was edited 1 time, last edit by Crackhead: May 9 2008, 5:53 am.
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| Oyen | May 9 2008, 1:20 pm | Post #53 |
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In case you didn't know, you can get instantly healed just by entering the medic's scroll-selling shop. It's very useful early on when training in the graveyard.
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| payne | May 10 2008, 6:25 pm | Post #54 |
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I am the EggMan!! WOOOO!!!!
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Lmfao, I didn't knew that, thanks!
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