Disunion
“Ambling madly all over the town, the call to arms a liken to a whisper, a liken to a radio… But you, my brother in arms, I’d rather loose my limbs then let you come to harm… the bullets may singe your skin, and the mortars may fall… But I, have never felt so much life, then tonight, huddled in the trenches. Gazing on the battlefield, our rifles blaze away. We blaze away… We blaze away…”
--The Decembrists: The Soldiering Life
The Story
The Magistrate’s cruel and unusual punishments, laws, and government have caused a group of citizens to form a coalition -- a coalition hell bent on fixing the Magistrate’s flaws and restoring Democracy to the people. They see themselves as the world’s new beginning: they call themselves the Incipere Novellas.
Game Play
The Magistrate and Incipere Novellas must both start out by creating housing to “conscript” able-bodied men. The next major development would be to construct a factory to create gasoline, steel, ammunition and other goods for the construction of buildings and military units. Alliances between all Incipere Novellas and Magistrate teams are automatic and once the game has started, alliances can be removed. Every 24 seconds on the countdown timer is 1 day and there is a maximum of 365 days to play the game (146 minutes of gameplay). Why such a limit? Because there is more to the game then first meets the eye. A delicate balance of strategy will develop when you play the game and losses and kills affect the outcome of each day. A loss one day can mean victory the next since reinforcements, technologies, upgrades, and supply can come with losses and kills at the end of each day.
Completion:
GRPs -- 90%
Iscript --25%
Dat Edits -- 80%
TblPad -- 0%
Terrain -- 0%
Bin Edits -- 90%
Grafting -- 90%
Triggers -- 1%
AIscript -- ?
Any suggestion, ideas, or concepts are welcome.