Europa Zombies A.I.
A fast paced WW2-style map, but with zombies as the theme. The main fun comes from the feeling of going exponential with your zombie macro. I have a Keep It Simple Stupid (KISS) game design philosophy, so the game should be easy to learn.
I refreshed the page and lost everything I spent hours writing, so this is going to be quick and ugly.
HIRING
I'm looking for partners to help. I'll be offering PayPal transfers based on individual work completion. Something like $50 to do part of a tutorial.
SPECIFICATIONS
- Players
1-7. It can be PvP or PvE. The map rebalances around how many players are present - Map Tileset
Jungle - Map Size
256x256
FEATURES
- Day/Night Cycle – Similar to SC2's “They'll be coming again soon” zombie level. Zombies will attack and expand during the night. At daybreak, their [men] are set to 1 HP and must retreat. This gives humans a chance to play offensively and rebuild.
- Auto balance – Start with any number of players. The map will buff the side at a disadvantage, and give a leaver's neutral units to the remaining players.
- Tutorial – Audio + Visual guide on how to play the map. Can only be skipped by all players off screen.
- K.I.S.S. – Keeping things as simple as possible will allow for a short learning curve. Units stats are very close to default, resource diversity eliminated, fewer available research/unit/building options.
- Phases – The game starts zombies off with a single unit, that rapidly spreads during the first minute, then slows down. Different phases of the game has different feels of gameplay.
- Open Source - Anyone who wants their open unprotected copy to fork is welcome to it.
Zombie (Horde Player)
- Drones – Drones can only make creep colonies, which in turn spawn more drones. But they must be spread out to make the most drones (more creep spread = more macro). Very exponential feel.
- Creep Colonies – But the humans could just destroy this easily. Zombies must sometimes morph these colonies into sunkens(defense) and spores(offense). Nothing special about sunkens, but spores are immediately replaced with spires, that spawn zombies (zealots/lings). Morphing this to a greater spire switches it back into a creep colony, but also spawns 1 infested terran (kills cloaked units).
- Just bringing enough zombies to the edges of the map is another win-con. (humans are trying to contain you)
- Every 50 terran civilian kills grants a Catastrophe Point. A bonus unit/event to help end the game. Like ultralisk, zombie movement speed increase, zombie unit doubling, etc.
Zombie (Viral Player)
- Thematically, spawns small airbourne infections throughout map. Does not mass a horde, but is annoying harassment.
- Starts with a queen, that can spawn broodling once per cycle. At the start of night, the broodlings are replaced with hatcheries.
- Larva are replaced with autospawned zombies.
- Morphing into a lair replaces back to a hatchery, but with a mutalisk as well, with 0 attack. Morphing into a guardian replaces with a new hatchery.
Humans
- No specialty "Hero" units for different countries. Discourages variety.
- Try to contain and repair walls at night, while building production facilities and exterminating weak day-zombies.
- Resources are minerals, and terran civillians wandering randomly around the map.
- Lifting a building detonates itself and all surrounding [men]. Nearby building will also detonate potentially setting off a chain reaction.
NOTES
- This is gonna need a lot of work balancing.
- I should probably have a matching "hope" bonus point system to match the zombies catastrophe one.
PROGRESS
- IDEAS (80%)
- TERRAIN (100%)
- UNIT PLACEMENT (8%)
- TRIGGERS (10%)
UPDATES
- 10/23/24
Made post
Made with the Map Production template.
Post has been edited 2 time(s), last time on Dec 1 2024, 4:57 pm by ClansAreForGays.
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