Hi, quite simply, I've configured the MSQC plugin in EUD Editor 2 to detect keypresses – works great, except I can't get it to detect mouse clicks (what's up with that?). Anyway, I want Location 1 to follow the mouse cursor for Player 1, so that when they press a certain key, a unit will spawn at that location. It's fine if it always follows it for now, since I can try to add a condition to it later.
Except, I don't understand how to make it work? I set the Player 1 location to PL1Mouse as in the image below. It doesn't seem to do it automatically. So, I have to load a function in the trigger editor I assume? Except I don't see any MSQC-related functions. I tried loading EUDMoveLocation function, but I clearly don't know how to set it up correctly or make it talk to whatever the MSQC plugin does. Can someone help me make sense of this?
This link discusses it, but it's in Korean and the translation is awful, and the documentation for this is overall really poor despite seeming easy.
None.
I dont know if the details of EUD Editor 2 vs EE3 are different for MSQC but I can tell you how I've configured MSQC and how I use it for these things.
obviously the first 3 lines of the configuration are the ones applicable to your situation, you can probably ignore the rest. It's important to note that MouseLoc1 is the first in a series of 8 locations (8 players in my map) that immediately follow eachother - the location IDs are consecutive which is necessary for MSQC to work correctly. You only have to specify the first location and MSQC will just use the location ids following the first one you specified.
in my code the variables assigned to the mouse click actions are PVariable, so you'd access each players click action by mouseleftdown[0] for P1, mouseleftdown[1] for P2, etc. You might be using classic triggers in which case I have no idea how you declare variables that way.
This is what works for me, hopefully it helps.
None.
Huh, this is inspiring me to make a location follow the cursor clicks... with modding instead, based on the fact that the cursor marker is also a sprite and thus has its iscript entry.
Can you tell me what this might be useful for? (the only idea I have is order an NPC follower around by right-clicking and having them move to the same spot the player's unit does... that kind of stuff)
Trial and error... mostly error.
Huh, this is inspiring me to make a location follow the cursor clicks... with modding instead, based on the fact that the cursor marker is also a sprite and thus has its iscript entry.
Can you tell me what this might be useful for? (the only idea I have is order an NPC follower around by right-clicking and having them move to the same spot the player's unit does... that kind of stuff)
Could also be useful for various targeting functions like if you wanted to make it so players could cast a spell wherever their cursor was or something.
Makes sense, thanks.
Trial and error... mostly error.