Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Making units immune to spawn broodlings ability without modding.
Making units immune to spawn broodlings ability without modding.
Aug 22 2022, 2:12 pm
By: SPyro_Malin  

Aug 22 2022, 2:12 pm SPyro_Malin Post #1



Very simple: I would love to make specific unit make killable, but immune to spawn broodlings and preferably lockdown as well. It is probably super easy to do with modding... but I really hate the idea of asking everyone to install something specific just to play one map... maybe there is a way? You guys proven to be very resourceful in the past so I have a tiny bit of hope ^^.

What immediately comes to my mind is some kind of system that detects if the spell has been cast (both of these have projectile... maybe this projectile can be detected somehow?) and then making all units of this type invincible for like 2 seconds or for the duration of projectile being detected (if it's possible).

Before anyone proposes it: If possible, I would like to have all the spells available for use to every player as it is meant for macro map. I know, that ai won't cast these against hero units, but on this map it will be players against units I want to be immune.

If this is not possible I think it's possible to track location of every unit and just detect it being killed while broodlings appear on the location, then simply revive it and maybe make an explosion or something. The tricky part is tracking multiple units of the same type in the same location.



None.

Aug 22 2022, 4:49 pm Dem0n Post #2

ᕕ( ᐛ )ᕗ

You can do this with EUDs to change the unit types so that those abilities wouldn't work on them.




Aug 22 2022, 5:25 pm SPyro_Malin Post #3



Quote from Dem0n
You can do this with EUDs to change the unit types so that those abilities wouldn't work on them.

Yo this is genius in it's simplicity. Gotta figure out how to change them into archon type then (been years since I thought about doing triggers, not to mention euds, lol) :). Thanks bruh.

Did anytihng change about euds after remastered?

Edit: Turns out my work schedule will allow me to play around during weekend...

Would't changing unit type like this change everything (weapon, portrait, stats) except the sprite itself?

Post has been edited 1 time(s), last time on Aug 23 2022, 4:45 am by SPyro_Malin.



None.

Aug 23 2022, 10:24 pm Ultraviolet Post #4



Quote from SPyro_Malin
Quote from Dem0n
You can do this with EUDs to change the unit types so that those abilities wouldn't work on them.

Yo this is genius in it's simplicity. Gotta figure out how to change them into archon type then (been years since I thought about doing triggers, not to mention euds, lol) :). Thanks bruh.

Did anytihng change about euds after remastered?

Edit: Turns out my work schedule will allow me to play around during weekend...

Would't changing unit type like this change everything (weapon, portrait, stats) except the sprite itself?

You don't need to change the unit types, you just need to change the unit's advanced flags. To ensure a unit is not susceptible to lockdown, make sure the mechanical flag is unchecked. To ensure a unit is not susceptible to spawn broodling make sure the organic and mechanical flags are unchecked, I believe. You can just replicate the Archon's section if you want to make it easy:






Aug 24 2022, 4:29 pm SPyro_Malin Post #5



Thanks mate, this is exactly what I was looking for.



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