As to my understanding, you're the creator of Chkdraft, as such, thank you very much for creating this really nice tool!
I see, thank you for the explanation and for the advice! I guess you must be referring to
this, when talking about the STR section.
What I was looking for was to modify this trigger or remove it completely:
Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
Accumulate("Current Player", At least, 500, ore);
Actions:
Defeat();
Flags:
00000000000000000000000000001000;
The reason behind it is that I wanted to use "show me the money" in single player, to check out what all the levels in the map spawn, and how could I pass them with various units, and perhaps, write a guide that would help other people to beat the map.
I know there are other solutions to solve this problem by adding mineral fields, command centers and scvs on the map, but I was wondering if, given the map works with starcraft 1.16.1, I could change the "500" (minerals present in the trigger) value in memory, while the game runs, to a value like 100 000, thus making "show me the money" work.
I know that it's possible to modify the value in memory for units/buildings stats (eg. damage, hp), and probably for others that I'm not aware of, because I have done it in the past. Since then, I forgot how I've done it, but if you think I can change that 500 value, then I can get back and learn it again. I am more curious to know if it works with triggers as well, at this point.
I am more curious to find out about it because there are maps that are locked, and the only way you could "disable" such a trigger that prevents money cheating is by modifying the memory, if possible, which would be easier than changing every, say, damage/hp stats for every type of unit that you might want to use or using the method with scvs described above, ultimately taking a lot less time.
This might be my last request, as in few days I might have to go to war against Putin.
None.