Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Custom spells Like Gods Tower Defense
Custom spells Like Gods Tower Defense
Jan 20 2022, 4:42 pm
By: fusiongtxo0  

Jan 20 2022, 4:42 pm fusiongtxo0 Post #1



You know how the spells are all custom in Gods Tower Defense? How do I do that...



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Jan 20 2022, 6:47 pm Dem0n Post #2

ᕕ( ᐛ )ᕗ

Quote from fusiongtxo0
You know how the spells are all custom in Gods Tower Defense?
No, I don't know that. What is Gods Tower Defense? If you provide more information in your posts, people will be able to help you better.




Jan 20 2022, 8:17 pm Ultraviolet Post #3



For sure, low effort posts get low effort responses




Jan 20 2022, 10:39 pm Oh_Man Post #4

Find Me On Discord (Brood War UMS Community & Staredit Network)

Euds specially firegraft




Jan 21 2022, 9:07 am DaMnUFo0 Post #5



The OP is referring to one of the more recent meta defense maps played in the Korean UMS community.

It's similar to Random Tower Defense. Both use somewhat difficult EUD triggers - I do not recommend anyone to replicate them with zero knowledge of EUD.




Jan 21 2022, 10:25 am GGmano Post #6

Mr.Pete-Tong

Quote from DaMnUFo0
The OP is referring to one of the more recent meta defense maps played in the Korean UMS community.

It's similar to Random Tower Defense. Both use somewhat difficult EUD triggers - I do not recommend anyone to replicate them with zero knowledge of EUD.

The answer must be that god tower defence use some advanced level eud triggers. If op New to eud which we must assume from op question. Its not something op learn fast



A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl

Ill try do my best in making all youre watchers happy

The maps I made are tweaked into perfection and maximum strategy added

Jan 25 2022, 8:06 am TheHappy115 Post #7



EUD (Extended Unit Deaths) Modify the "Memory" of Starcraft. As a result, you can change a lot of things that normally isn't possible.

However, using EUD is an entirely different level of Map Editing. In terms of learning map editing things, these were the steps I took (and imagine others probably may take on the assumption that Starcraft is there first ever Map Editor)

(I like to make my own levels of editing as)
Beginner - Adds units to map (no triggers besides pre-set ones)

Basic - Triggers are fairly basic and straight forward and few (Starcraft Original is mostly like this)

Moderate - There are a multitude of triggers. Switches are now added (cutscenes too. Starcraft Broodwar is like this) (A lot of the popular StarCraft maps are actually around this level)

Advance - Hyper-triggers are used (essentially speeding up the check trigger) (Many of the popular hero fighting StarCraft maps are around this level)

Very Advance - Hyper-triggers are used. Wait triggers are used limitedly and replaced with other forms of count downs (such as unit deaths since wait triggers conflict with each other). Basic usage of "location" EUDs (I actually don't know what it fully does but I know it moves a location a specific amount of pixels. I don't actually know if it increases its size towards the direction or actually shifts the entire location over) Regardless, can be used to make "fancy" unit-spawning attack spells or formations. Also can most likely implement a "menu" system using Dropship/Overlord/Shuttle.
(I am at this level, While I can use some EUD triggers, I can only use them very limitedly and poorly such as checking health values and reducing a specific unit's attack speed. And I don't even do it well) I'd argue that the change from very-advance to Expert is one of the largest steps (along with learning hyper triggers and what you can do with that. Both massively increase the amount of options you can do and can cause many issues too)
Edit: Alternatively, the person may be a map "terrain" users (I don't know much about them) but mastering this is also very difficult. They often understand many of the terrain options and how to manipulate them very well. I'd imagine these people usually make the ladder style maps (or RP maps if they know both).


Expert - Usage of EUD triggers (can vary anywhere from increasing a units attack speed, to making customized spells or checking health and checking exact location of player's screen). The reason why this can be difficult is because the map editor (SCMDraft 2 at least) supports it but not in a easily readable format (it looks like a number code). I assume that majority of people download 3rd party software that has already mapped out what each "code" item does using from assembly code. This will involve using multiple different softwares though and ensuring you know what each thing does. This is because wrongfully doing a trigger/event can cause the game to crash or desync. (I believe EUDs also disable saving but that shouldn't be an issue in multiplayer games)

Master - Usage of EUDs and full modding. I actually don't really know much about this but I assume based on other posts I've read it involves changing the models of units, using tons of EUDs, and even coding (such as Java, JavaScript, or Python. Don't remember which one). You can often tell that the people who do this are probably programmers in real life

Post has been edited 1 time(s), last time on Jan 25 2022, 8:23 pm by TheHappy115.



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Jan 25 2022, 12:31 pm GGmano Post #8

Mr.Pete-Tong

I think if you capable of learning scmdraft fully, like All the coditions and actions options in scmdraft. Than you prolly also able to learn eud editor 2 or 3. Or for that matter a third type of programming language. That said it always take time to learn depending on the individual it can take long time.

Theres map makers for Scbw Who dont know what a trigger is yet they see them selves as the top of line map makers cause they make melee maps, which indeed takes some graphic skills and race melee balance understanding and knowledge. But too me the graphic part is easy but im far from expert on the graphic part. My expertise lays in triggers mostly variable usage but have understanding of All the trigger options in scmdraft also im expert in limitations and bugs that can happen Wien playing UMS map. I have little knowledge of eud just resently started to learn its not super hard to learn if you get good guidance. Some of EUD experts dont know as much about scmdraft and opposite.

Post has been edited 2 time(s), last time on Jan 25 2022, 2:50 pm by GGmano.



A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl

Ill try do my best in making all youre watchers happy

The maps I made are tweaked into perfection and maximum strategy added

Jan 26 2022, 4:21 pm fusiongtxo0 Post #9



Can one of you help me install eud's on my map :D



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