1. Dark Origin (BW secret mission): absolutely mindblowingly awesome, this mission and it's cliffhanger truly gives me chills everytime I play it, it's practically a teaser for Legacy of the Void, and what's the greatest perspective of the SC history. But not only that: it's the only puzzle/commando mission, that is actually fun to play, starts very silently, and it's very easy for most parts, only to get quite tricky in the end without losing it's welcome. Also great idea to use the snow tileset for this map, perfect fit.
2. The Insurgent (Protoss BW 7): It's one of the missions that springs to my mind when I'm thinking about BW. If one picture serves as a flashbulb memory, it's how the 3 Aldarises are waiting for you in their platforms. Also the loss of Aldaris is the biggest tragedy in SC, he was a truly complex character, being a stubborn a.hole at times, but also a person with true heart. He gave the best aspects of the Protoss missions. I still love this one, for the reason for it being extremely memorable.
3. The Hammer Falls (Terran 10): Another huge one with a flashbulb memory when I'm thinking about vanilla SC (particularly the area around the ion cannon). It's a surprisingly hard map for it's early state, that makes it even more standout, also the story behind, how Raynor left Mengsk behind, and the tragic unhappy end of escaping before being hunted down. Again, great and complex story segment, and Arcturus's speech at the end makes it even better.
4. Agent of the Swarm (Zerg 4): Who doesn't love this one? While episode II was my least favourite episode in the game, and only had two memorable levels (the other being the Tassadar one), you just have to admit the hatch of Kerrigan gives you chills all the time. Also this is the best looking Char map, with great use of the volcanic aspect of the tileset. It's also great to use Kerrigan in this level, somehow I never again used her as a unit, but here she works well.
5. Drawing of the Web (Zerg BW 7): This one has an amazing atmosphere with great mission design with the memorable pylon cluster, and the only map, where you really have to use ground units for the zerg, and that gives a great challenge. Also, I love the Shakuras tileset (like in Insurgent), it looks very well made and apocalyptic.
6. Fury of the Swarm (Zerg BW 6): Probably some don't agree with me on this one, but again, a great sense of place in this level, the terran base was integrated really well in this ZvZ mission. It also has a really interesting design from gameplay perspective too, how you are trapped on an island, and it's great to see a deathmatch between the zerg flyers above the sea.
7. Reign of Fire (Zerg BW 2): Again, memorable level design, and the last comfy map in the game not counting Dark Origin. The way you can use an all-in of zerg heroes, including the Torrasque alone qualify this map to the top 10, but I also like minor things, like the start with Raynor's strike or when the SCV wants out. It has the most stupid game bug though, luckily only at the start of the level. Also, you can walk on ice, and the Torrasque can go through it.
8. Norad II (Terran 6): Another flashbulb memory type of map for some reason, it always stayed with me, Arcturus's “deal” in the end, or just how you have to circle around the entire map to reach the downed ship.
9. To Slay the Beast (Zerg BW 8): While I think this map would have been legendary with Dark Archons, even without them it's a freaky, memorable, and it's clearly the hardest one in the game (Omega is not even close). You are constantly challenged, no time to breathe, and the Char tileset really helps to add atmosphere to it. This map wouldn't have worked in any other tilesets, the professional craftmanship really shines through here.
10. Desperate Alliance (Terran 3): An easy map for the end, this one really kickstarted the game and gave some taste of zerg treatment early on. Interesting how most of my picks came from either episode 1 (the easiest set) or episode 6 (hardest set). They are just having the best levels, episode 1 shines with its story, while episode 6 shines with its huge level design.
Btw. while I love the Korhal (desert) tileset a lot, it has a reputation of having some really boring levels sadly. I don't like any of the 4 maps on Korhal, they are so boring. The various Char and Aiur levels in episode 2 and 3 also blended together for my memory as being rather generic stuff (although nothing is terrible, this is a fantastic game, even in 2021!)
What's you top 10?
Post has been edited 2 time(s), last time on Nov 25 2021, 12:08 am by TNandi.
None.