Staredit Network > Forums > General StarCraft > Topic: Trouble downloading Battle.net App
Trouble downloading Battle.net App
Nov 21 2021, 5:45 am
By: MetalGear  

Nov 21 2021, 5:45 am MetalGear Post #1



After selling nearly $250,000 of meth, I've decided to quit that life and go back to my old ways (wasting my life away by making Starcraft maps lol).

The problem is, every time I try to download Battle.net App, the download gets half way and then says "Connection Error". Can anyone email me the App or create a reliable download link for me?



None.

Nov 21 2021, 8:02 am Oh_Man Post #2

Find Me On Discord (Brood War UMS Community & Staredit Network)

Welcome back, MetalGear. Did you get caught??




Nov 21 2021, 9:03 am MetalGear Post #3



Cheers, looking forward to making more RPGs. No, I didn't get caught in 3.5 years, but I went to jail for 4 months this year for another matter. I pleaded not guilty and now I'm in the clear. It was a nightmare tbh.



None.

Nov 21 2021, 12:17 pm NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

not testet, but worth a shot: https://www.softpedia.com/get/PORTABLE-SOFTWARE/Gaming-Related/Battle-net.shtml#download




Nov 22 2021, 4:32 am Oh_Man Post #5

Find Me On Discord (Brood War UMS Community & Staredit Network)

So when you dropped 1k on voice acting for your last map? Was that drug money? :lol:




Nov 22 2021, 4:52 am Ultraviolet Post #6

Don't stop till you get enough

Quite the bold statement to make on a public forum. Welcome back, would be good to get some new old blood on the scene. Definitely suggest checking out EUD Editor 2 or 3 for your future projects, really opens a whole new world of possibility.



My Projects:

Mercenaries 2020 | Mercenaries III | Impossible Ultraviolet | Impossible UV2

Legacy Projects (No guarantee of functionality in modern SC):

Pixel Adventure 2 | Space Snipers | Control the Ball

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[05:26 am]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider I suppose that's one justification for pushing it to 1.00. I'm still messing with some novel concepts, I completely revamped the Shadowcraft hero in v0.18 and there's some kinks to work out with some of the other changes I made, but I suppose that doesn't mean I can't call the currently version 1.XX
indeed
[01:13 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet prediction: It will. ;)
:massimo:
[01:13 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2
I suppose that's one justification for pushing it to 1.00. I'm still messing with some novel concepts, I completely revamped the Shadowcraft hero in v0.18 and there's some kinks to work out with some of the other changes I made, but I suppose that doesn't mean I can't call the currently version 1.XX
[01:12 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet :lol: did you really just commit another shout just to add a bracket? :D
Damn straight! :P
[07:22 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: Imp UV3 is actually in the works with some major changes, but it's been slow going. I'd like to have a version of Imp UV for every tileset at one point.. hopefully it doesn't take until 2030 :P
prediction: It will. ;)
[07:21 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider Oh definitely fully playable. I used the first map as the shell, so it was basically complete from the first release. I've made some tweaks and improvements here and there based on nuances between the maps, like UV2 has more air units so certain ground-focused heroes like Psycho and Shadowcraft have needed some buffing. Other improvements have been little bug fixes or ways of stopping cheese strategies (like the bosses now spawn in a random location instead of at their lair so players can't just camp them with nukes. UV2 is definitely harder despite only being 4 levels + boss fight instead of 5. I'd say it's definitely worth a go, there's some unique mechanics that make each of the levels have kind of their own interesting spin
Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2
[07:21 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: nukes).* lol
:lol: did you really just commit another shout just to add a bracket? :D
[04:22 pm]
ubtrueblue -- hello
[2023-9-26. : 5:26 pm]
Ultraviolet -- Imp UV3 is actually in the works with some major changes, but it's been slow going. I'd like to have a version of Imp UV for every tileset at one point.. hopefully it doesn't take until 2030 :P
[2023-9-26. : 5:25 pm]
Ultraviolet -- nukes).* lol
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