Hi there, new topic!
About sc1
A long time ago my mother bought a game disc - Blizzard antology.
The disc had: Warcraft 1\2\3\2000 (not joke about 2000), Starcraft 1\retribution\insurrection, Diablo 1\d1 hellfire\2\d2 lod
About sc2
I was presented a CD with sc2 in 2010 for my birthday if i correct remember.
How did you get to know the game?
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
I had a CD with starcraft (until now I don't know who it was from), I always liked the map editor
i am RdeRenato, a veteran noob
I had a CD full of demos of PC games, that was included in a magazine. After playing Loomings I wanted to purchase the game (2000). In January 2003 I bought Brood War during a trip, StarCraft: Guerra de las Crias
I played SC2 shortly after it came out.
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I think the first time I saw it was when I was visiting a friend who was playing a cracked version of BW in the very early 00s. I think I then watched parts of the documentary
Alias Slayer on TV, before getting my hands on it at a small LAN-party. Played a cracked version of 1.09 for a while, before finally buying a legit copy to play it online. It sorta started a chain reaction in the small town I live in and at most I think there were at least nine of us who played at least a bit online. We probably had the highest amount of BW players per capita in Norway for a bit in 03/04
I pre-ordered the collector's edition of SC2 when it was announced and even went to pick it up at midnight when it was released. I had big plans of either trying to get good at it, or try to get properly into melee map making, something I'd dabbled a bit in with BW after joining SEN, but it turned out to be a fairly big disappointment and I barely touched it after I finished the campaign.
I went over a friend's house, must've been like 7 or 8, and his older brother also had a friend over who he was playing SC with. I was watching them play and they were making a shitty map with the original editor. Only thing I remember is they renamed the broodling "Farmer w/ pickaxe" and had a trigger to spawn them every few seconds. I thought that was really cool, and asked if it's possible to mind control enemy units. Turns out you can, and that's how I got into playing and mapping.
I started off playing Diablo on my dad's lap as a very young kid, I think only 5 years old. When the Butcher came out and killed me the first time, I got scared and cried
When StarCraft came out, I saw my older brother playing and always wanted to get in on whatever he was doing, and I already had precedent for assuming a Blizzard game would be fun. I ended up falling in love with StarCraft in a different way. The creative aspect is what has kept me around so long, I've always loved that you can create your own little world in a map.
I grew up watching my older brother play Brood War from a young age. While I didn't fully understand it, I would ask questions to try and learn. By the time I was old enough for my parents to allow me to play the game, I already had a favorite character (Fenix Dragoon), unit (Carriers,Dragoons, and Dark Templar), and a least favorite race(Terran). Never understood why my older brother got so frustrated by the game in those early days though, as I took to it well and was out-macro'n those campaign AI like it was nothing.
Unfortunately, I was so good that playing a 1v1 with my brother on the game was boring... I always won
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We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
playing Diablo on my dad's lap as a very young kid
We purchases a Nintendo 64 and my Brother bought Broodwar for it. At the time I was 5 and loved playing the game (despite it being stupidly difficult to play on a controller) I would play all the time with computers and mess around with cheats since I was young. Funny enough, I never really realized the "mature" nature of starcraft cause when I went to daycare, they had an N64 and I offered Starcraft as a fun game for kids to play (obviously they took a look when I showed them the tutorial and immediately disallowed it).
Fast forward to when I was 10 and I found out when I visited my relatives in Asia that they owned starcraft for the computer and this blew my mind. I was surprised that it was on the computer and was shocked that it had a map editor too. Since then I bought the game for the computer and taught myself (very slowly) how to create maps by basically looking at other maps and what they did.
Side Note: Remembering N64 version also reminds me of the pernerfed units since I do remember sunkens have 400 hp, spawning pool costing 150, and Dweb lasting like 2 minutes instead of 15 seconds.
For Starcraft 2, I just heard about it and wanted to buy it but my computer at the time couldn't run it so I could only play the campaign on my brothers computer at the time.
However, I eventually got a suitable computer and was able to convince my parents to take my to a computer camp to learn about the Starcraft 2 Map editor (which they provided a free copy of). That turned out to be the worst decision ever because the instructor had no idea how to do anything and didn't even know how to make basic triggers. Sadly since I was self-taught in these kinds of things and my first instruction went to poorly and confused me, I never got the hang of it. Essentially, I didn't learn anything I already knew (in fact, my map contained only basic modifications to structure units and a pre-determined AI script which was enough to "teach" my instruction new tricks. Thats pretty bad!). Regardless, it was pretty bad and I always refer it to "spending $900 to purchase Starcraft 2 Wings of Liberty (and I always feel guilty about wasting my parents money as a result)
Post has been edited 1 time(s), last time on Sep 5 2021, 9:11 am by TheHappy115.
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I experienced sc1 at a friends place we did setup a double pc setup and played abit online. Couple of years after i started playing it alone in 2003 2004 in 2006 2007 i had to learn the creative side of sc1 and I liked it
A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl
Ill try do my best in making all youre watchers happy
The maps I made are tweaked into perfection and maximum strategy added
Just a glitch in the Matrix
I first saw StarCraft in action in May 1998 when I was 23 (I can't say that I "discovered" it, because I was well aware of the hype surrounding this game and the troubles with its development since its first incarnation debuted at the 1996 E3). I was far from home because I was doing the military service in the Italian Red Cross, and one of the ambulance crew members had just bought a new game and was playing it in the office. I heard the Terran theme, I went to the office and it was love at first sight. The following day I purchased the game and couldn't wait to go back home for the week-end to play it. It took me two months to finish the three campaigns, because I could only play when I was home on leave, and I had other awesome games to play, like Quale II, Age of Empires, FIFA 98 and Unreal. As a side note, the guy who introduced me to StarCraft didn't even bother to play the whole game, he only played the Terran campaign and then he lost interest... what a fool, he will never know what he missed.
Level Design Workshop ''Go to hell'' is basic. ''I hope your favorite StarCraft character gets voiced by Pr0nogo'' is smart. It's possible. It's terrifying.
By the time SC was released in Spring '98, I've already been an avid (maybe too avid...) Warcraft 2 player for a couple of years. When I heard of the, well,
Sequel In Space! being released by the same company, it was a no-brainer. The first version I had was a pirated one, 75MB large - with the dialogue and cinematics stripped out (music too, maybe). But I did get a proper Brood War CD after BW was out, sometime in early '99.
And since I've already been dabbling in map creation for Warcraft 2, doing the same with SC was a no-brainer, except that real fun did not come about until Brood War. I started making my first (proper) campaign in Oct. '99, and it would be released a couple years later - but then I went ahead and redid most of it in late '04 / early '05. I would redo it again now if I had had the time.
Oh, and for me, SC has always been about map and mod creation, not playing. YMMV.
Trial and error... mostly error.
My older cousin who was always super into games told me about Starcraft once, describing it as a game where you build space ships and fight people. I thought that sounded really lame, but one day he came over and brought a spare SC disc and installed it on my computer, and I watched him play on battle.net and thought it looked really fun, so I started playing it.
I started off playing Diablo on my dad's lap as a very young kid, I think only 5 years old. When the Butcher came out and killed me the first time, I got scared and cried
If I were 5 then I would be scared of Tetris, LOL. Actually I was, at least of the 3D version
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I actually had the game given to me to play with on an old computer when I was 6 years old. I was born in 94, so 2000, I think. I was absolutely fascinated by it and I couldn't get enough of it and back then, for me it was DOS.
Haven't played StarCraft II yet.
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I can't even remember. It's been like 15 years or so.
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For StarCraft 1, it was one of the demos I found in a disc from Maximum PC, a computer magazine. So probably 1998.
For StarCraft 2, when it was announced in South Korea by Blizzard in May 19th, 2007. That, or when the game was known as Medusa before any announcement or reveal.
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SC1: It was the third/fourth computer game I ever got. I bought it alongside half-life. (second game was delta force which my mom bought for me when I tried to describe seeing someone playing what was probably command & conquer, the first game was need for speed 2 which my mom bought when I asked for the same game that I saw a friend of mine play (which was a top-down racer that was nothing like need for speed))
SC2: Saw the announcement in the news.
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