Good, I liked the fact that even in this first mission there was some kind of action. Shooting at zerglings standing idle was okay when we were first learning the game, not so much now...
I think I'll be addressing this strat at least partially, since my old triggers/notes seem to indicate that I wanted to nerf it. The AI should activate at the very least when you reach the disruptor
Wow, with HKs like these you don't really need that Torrasque at all. (I remember beating the stock version of that map with basically only the "hero" units, although the AI was running and I was gathering, so I made a few upgrades like +1/+1 at least to help them.
The cover art was inspired by the Helloween album art for "The Time of the Oath" album. When envisioning it I wanted not to be completely literal but both are table games and the "throwing the dice" for the fate of the galaxy seemed a cool enough image that I grabbed it and asked the artist to do it.
There are a couple of interesting things about this map mechanically, one of them being that Black produces units non-stop, as much as his mining rates and number of factories allow him to. I was going for a map where you have to use Zerg units' mobility to create opportunities, and I think I kinda succeeded in that, since the best way to win it is to abuse hydra speed and chip away at each corner without taking losses.