Staredit Network > Forums > Modding Assistance > Topic: Give building FULL soundset
Give building FULL soundset
Jan 27 2021, 10:27 am
By: Netbek  

Jan 27 2021, 10:27 am Netbek Post #1

Buildings do not have "yes" sounds:

In PyDAT, I pasted the Marine entry onto a building to make the building become a normal unit. The "yes" sound then changes, but it is still greyed out & doesn't play in-game:

Can this be changed? I am working with GPTP, Firegraft & Python Modding Suite.

Jan 27 2021, 8:00 pm DarkenedFantasies Post #2

Roy's Secret Service

In the Units.dat file structure, there are only 106 entries for the Ready, Yes, and Annoyed sounds, so you'll need to find a way to extend those fields and have the game read them. I personally don't know how you can achieve this.

Jan 29 2021, 1:45 pm Voyager7456 Post #3

Responsible for my own happiness? I can't even be responsible for my own breakfast

Farty has been working on DatExt recently, but it's still a work in progress. I'm not sure whether expanded soundsets are implemented yet.

all i am is a contrary canary
but i'm crazy for you
i watched you cradling a tissue box
sneezing and sniffling, you were still a fox

Modding Resources: The Necromodicon [WIP] | Mod Night
My Projects: SCFC | ARAI | Excision [WIP] | SCFC2 [BETA] | Robots vs. Humans | Leviathan Wakes [BETA]

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