Staredit Network > Forums > Modding Assistance > Topic: increase reaver move speed?
increase reaver move speed?
Jan 13 2021, 5:31 am
By: Starmods107  

Jan 13 2021, 5:31 am Starmods107 Post #1



How to increase reaver move speed? I looked in units.dat and firegraft but i dont see anything referring to movement speed.



None.

Jan 13 2021, 9:54 am Nekron Post #2



reaver movement speed is iscript-controlled, you will have to edit its iscript entry

Post has been edited 1 time(s), last time on Jan 13 2021, 11:35 am by Nekron.




Jan 13 2021, 11:57 pm Starmods107 Post #3



Quote from Nekron
reaver movement speed is iscript-controlled, you will have to edit its iscript entry

you mean this section?





None.

Jan 14 2021, 6:27 am IlyaSnopchenko Post #4

The Curious

Right, this is it.



Trial and error... mostly error.

Jan 14 2021, 7:09 pm Starmods107 Post #5



Quote from IlyaSnopchenko
Right, this is it.
which of all the "move" do i change to go faster?



None.

Jan 14 2021, 10:33 pm IlyaSnopchenko Post #6

The Curious

Quote from Starmods107
Quote from IlyaSnopchenko
Right, this is it.
which of all the "move" do i change to go faster?
Try adding 1 to each of the figures after "move". If the values are too far apart, the movement will probably appear jerky.



Trial and error... mostly error.

Jan 17 2021, 4:34 am Starmods107 Post #7



Quote from IlyaSnopchenko
Quote from Starmods107
Quote from IlyaSnopchenko
Right, this is it.
which of all the "move" do i change to go faster?
Try adding 1 to each of the figures after "move". If the values are too far apart, the movement will probably appear jerky.

This worked. I noticed others don't use the same format for example the carrier (see image below), also how to change turn speed?




None.

Jan 17 2021, 7:05 am IlyaSnopchenko Post #8

The Curious

Flying and hovering units (including workers, vultures and high templar) have their movement properties set in flingy.dat, so use PYDAT to alter it.




Trial and error... mostly error.

Jan 17 2021, 9:51 pm Starmods107 Post #9



Quote from IlyaSnopchenko
Flying and hovering units (including workers, vultures and high templar) have their movement properties set in flingy.dat, so use PYDAT to alter it.

Thanks i did it now. How do i make the carrier turn slower? I dont think its turn radius?



None.

Jan 17 2021, 10:32 pm IlyaSnopchenko Post #10

The Curious

No idea.



Trial and error... mostly error.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[05:00 pm]
lil-Inferno -- benis
[10:41 am]
v9bettel -- Nice
[01:39 am]
Ultraviolet -- no u elky skeleton guy, I'll use em better
[10:50 pm]
Vrael -- Ultraviolet
Ultraviolet shouted: How about you all send me your minerals instead of washing them into the gambling void? I'm saving up for a new name color and/or glow
hey cut it out I'm getting all the minerals
[10:11 pm]
Ultraviolet -- :P
[10:11 pm]
Ultraviolet -- How about you all send me your minerals instead of washing them into the gambling void? I'm saving up for a new name color and/or glow
[2024-4-17. : 11:50 pm]
O)FaRTy1billion[MM] -- nice, now i have more than enough
[2024-4-17. : 11:49 pm]
O)FaRTy1billion[MM] -- if i don't gamble them away first
[2024-4-17. : 11:49 pm]
O)FaRTy1billion[MM] -- o, due to a donation i now have enough minerals to send you minerals
[2024-4-17. : 3:26 am]
O)FaRTy1billion[MM] -- i have to ask for minerals first tho cuz i don't have enough to send
Please log in to shout.


Members Online: Ultraviolet