How to increase reaver move speed? I looked in units.dat and firegraft but i dont see anything referring to movement speed.
None.
reaver movement speed is iscript-controlled, you will have to edit its iscript entry
Post has been edited 1 time(s), last time on Jan 13 2021, 11:35 am by Nekron.
Right, this is it.
Trial and error... mostly error.
which of all the "move" do i change to go faster?
None.
which of all the "move" do i change to go faster?
Try adding 1 to each of the figures after "move". If the values are too far apart, the movement will probably appear jerky.
Trial and error... mostly error.
which of all the "move" do i change to go faster?
Try adding 1 to each of the figures after "move". If the values are too far apart, the movement will probably appear jerky.
This worked. I noticed others don't use the same format for example the carrier (see image below), also how to change turn speed?
None.
Flying and hovering units (including workers, vultures and high templar) have their movement properties set in flingy.dat, so use PYDAT to alter it.
Trial and error... mostly error.
Flying and hovering units (including workers, vultures and high templar) have their movement properties set in flingy.dat, so use PYDAT to alter it.

Thanks i did it now. How do i make the carrier turn slower? I dont think its turn radius?
None.
No idea.
Trial and error... mostly error.