Staredit Network > Forums > SC1 Map Showcase > Topic: New StarCraft campaign: Champions of Khandia
New StarCraft campaign: Champions of Khandia
Nov 11 2020, 1:33 am
By: Andrea Rosa
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Dec 29 2020, 10:56 pm Andrea Rosa Post #41



UPDATE - 29 Dec 2020

All Missions:
- Some terrain blends that looked excessively blocky in SC:R have been removed.

Mission 3:
- Fixed a bug that could clear the screen during a transmission.

Mission 5:
- The White Zerg are slightly more aggressive.

Mission 6:
- The available resources have been reduced.
- The easter egg has been removed because it was poorly conceived.




Jan 31 2021, 8:36 pm Andrea Rosa Post #42



UPDATE - 31 Jan 2021

Mission 1:
- Fixed a bug that caused the two rescuable Dragoons to be invincible.
- Fixed a glitch in the micro section that allowed the player to bring the Probes outside of the intended mining area.

Many thanks to David Kang (aka DK aka DaMnUFo0) whose playthrough allowed me to spot these problems.




Feb 21 2021, 8:51 pm Andrea Rosa Post #43



UPDATE - 21 Feb 2021

Mission 2:
- All unnecessary units are now correctly removed before the boss fight, including Probes inside Assimilators.

Mission 4:
- Fixed a random bug related to the rescued Siege Tank, which could remain invincible until it was put into siege mode.

Once again, thanks to David Kang (aka DK aka DaMnUFo0) for spotting these problems.




Mar 17 2021, 9:29 pm Andrea Rosa Post #44



UPDATE - 17 Mar 2021

Mission 5:
- The Red Protoss have additional triggers that determine their behavior. As a result, they now protect the starting location more efficiently.
- The White Zerg are slightly more aggressive.

Mission 6:
- Minimal changes to the map.




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