Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Sharing vision with extended player
Sharing vision with extended player
Sep 17 2020, 3:44 pm
By: IlyaSnopchenko  

Sep 17 2020, 3:44 pm IlyaSnopchenko Post #1

The Curious

Hello!

I've been wondering if sharing vision with a player in the P9...P11 range would work if I write an AI Script that tells the player to share vision with - say - P10? I've read that these players have no vision of their own units but I wanted to be sure this is not going to work before doing what I need another way.

P.S. I know that precious few scripts work when run for a human player. I'd have that accounted for.

Thanks.



Who am I, and why should I care?

Sep 17 2020, 4:01 pm Voyager7456 Post #2

Responsible for my own happiness? I can't even be responsible for my own breakfast

I don't think this will work. The data structures for unit vision only have 8 entries (for the 8 "real" players).



all i am is a contrary canary
but i'm crazy for you
i watched you cradling a tissue box
sneezing and sniffling, you were still a fox


Modding Resources: The Necromodicon [WIP] | Mod Night
My Projects: SCFC | ARAI | Excision [WIP] | SCFC2 [BETA] | Robots vs. Humans | Leviathan Wakes [BETA]


Sep 17 2020, 6:20 pm IlyaSnopchenko Post #3

The Curious

Thanks Voyager. I'll do it some other way then.



Who am I, and why should I care?

Nov 21 2020, 6:22 pm Zephroze Post #4



Oh I wish you figured something out, since I am having the same problem and I can't figure out a solution.

https://i.imgur.com/B7SSmjO.png

Even with allied detectors I can't see the units the arbiter cloaks.

(Sorry for basically taking over the thread with my issue, I just thought it was odd that seconds after I posted mine, I found this topic)



None.

Jan 12 2021, 7:15 pm Sie_Sayoka Post #5



Quote from IlyaSnopchenko
Hello!

I've been wondering if sharing vision with a player in the P9...P11 range would work if I write an AI Script that tells the player to share vision with - say - P10? I've read that these players have no vision of their own units but I wanted to be sure this is not going to work before doing what I need another way.

P.S. I know that precious few scripts work when run for a human player. I'd have that accounted for.

Thanks.

I've experimented a bit with having extended players attack but didn't get very far. The closest I've gotten is by giving an Infested Terran the Spider Mine AI action. Since mines only require proximity and not vision to attack it works. However, the Infested Terran is the only iscript that allows this behavior to work as the AI action requires both special state and burrow animations.

Another solution would be to directly give orders directly through CUNIT which again does not require vision. Heinermann was able to get extended units to attack through this method but depending on what your purposes are this may become very complicated.

Quote from Zephroze
Oh I wish you figured something out, since I am having the same problem and I can't figure out a solution.

https://i.imgur.com/B7SSmjO.png

Even with allied detectors I can't see the units the arbiter cloaks.

(Sorry for basically taking over the thread with my issue, I just thought it was odd that seconds after I posted mine, I found this topic)
Have a different player own the Arbiter.



None.

Jan 13 2021, 9:56 am IlyaSnopchenko Post #6

The Curious

Interesting. My intention was not making the extended players attack - I know it's a bit of a fool's errand - but simply making a certain set of neutral units visible in certain circumstances without wasting a "proper" player slot.

I've engineered a trigger workaround but it was pretty clumsy.

Interesting bit regarding infested terran, thanks. Is it done by simply switching the AI Actions in units.dat?



Who am I, and why should I care?

Jan 15 2021, 5:33 pm Sie_Sayoka Post #7



Quote from IlyaSnopchenko
Interesting. My intention was not making the extended players attack - I know it's a bit of a fool's errand - but simply making a certain set of neutral units visible in certain circumstances without wasting a "proper" player slot.

I've engineered a trigger workaround but it was pretty clumsy.

In that case you could try to apply parasites to the units you want to have vision for. You could also just make invisible units to give vision around those units as well although this would use some of the unit limit.

Quote from IlyaSnopchenko
Interesting bit regarding infested terran, thanks. Is it done by simply switching the AI Actions in units.dat?
Possibly, I forget if I did anything else for it to work. In theory you could get other units to use this behavior like Scourge and Scarabs although you'd need to find a way for them to have the burrow requirement.



None.

Jan 16 2021, 10:26 am IlyaSnopchenko Post #8

The Curious

Thanks, guess I'll try working with the Infested Terran, that might come handy sometimes.
As for my original situation, I just used map revealers. It was crude but it did the trick, especially since the units in question did not have to move (very much).



Who am I, and why should I care?

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[06:10 am]
Oh_Man -- I did nazi that coming
[06:10 am]
Oh_Man -- lol
[02:27 am]
MTiger156 -- u
[2021-1-24. : 5:08 pm]
RdeRenato -- a
[2021-1-24. : 11:03 am]
O)FaRTy1billion[MM] -- dammit wing :mad:
[2021-1-24. : 12:48 am]
MTiger156 -- If he does competitive talk when playing UMS, he really missing the point. UMS supposed to be casual fun :P
[2021-1-23. : 9:59 pm]
Vrael -- m.0.n.3.y
m.0.n.3.y shouted: idk Vrael I think you're getting a little worked up. Yes he complains and get's emotional when he streams and I can see how that might annoy you, but giant turd of a human being is a bit much imo lol
perhaps yes, but hes also one of the very few english speaking announcers for the ASL professional casts so I often have little choice but to listen to him; its possible this repetition has caused me to become a little worked up over his crappiness
[2021-1-23. : 9:30 pm]
Wing Zero -- FaRTy1billion
FaRTy1billion shouted: wing go to sleep
You caught me
[2021-1-23. : 1:37 pm]
NudeRaider -- yes mum
[2021-1-23. : 11:59 am]
O)FaRTy1billion[MM] -- wing go to sleep
Please log in to shout.


Members Online: Roy