Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: How to make screen shake using EUD triggers
How to make screen shake using EUD triggers
Sep 6 2020, 12:17 pm
By: DaMnUFo0  

Sep 6 2020, 12:17 pm DaMnUFo0 Post #1

At around 26:58, the game starts simulating an "earthquake" as said in Korean by the YouTuber and I want to know how this was achieved. At first I thought it would be center view, but it was just too smooth to be true (most probably EUD triggers).

Does anyone have an idea how this was done?

Sep 6 2020, 5:10 pm DarkenedFantasies Post #2

Roy's Secret Service

My guess is that they're reading the player's screen coordinates, move the location's edges to match the screen, add/subtract a few pixels to offset the center from the screen, center view at that location, repeat.

Sep 8 2020, 8:51 am DaMnUFo0 Post #3

Sounds complicated as I thought lol

Sep 8 2020, 2:49 pm lifebot Post #4

EUD Turbo + Centerview

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[03:12 pm]
Oh_Man -- don't read page 8 of the Tenebrous thread unless you want a broken heart
[01:53 pm]
lil-Inferno -- ya, 12 years and you still haven't finished it smh
[05:32 am]
Vrael -- has it been that long?
[05:32 am]
Vrael -- nice
[03:38 am]
lifebot -- I thought it was good considering it was made 12 yrs ago
[11:19 pm]
Vrael -- lifebot
lifebot shouted: I was playing ur map
cool, did you like it?
[2020-10-25. : 9:38 pm]
NudeRaider -- t1mz_
t1mz_ shouted: Is it possible in SC1 to make air units fly around an obstacle, sort of "unflyable" terrain, like unwalkable for ground units ?
creating a no fly zone isn't too hard. just order units that enter a location to somewhere else. the hard part is keeping the order they previously had. It's probably doable with some eud fu and heavy constraints and/or clunky result. Even then, it's going to a lot of work and no guaranteed result. So I'd stick to the no fly zone.
[2020-10-25. : 4:43 pm]
lifebot -- The Tenebrous
[2020-10-25. : 4:42 pm]
lifebot -- I was playing ur map
[2020-10-25. : 4:42 pm]
lifebot -- Vrael
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