Staredit Network > Forums > SC1 Map Showcase > Topic: [EUD] Under Tower Defence ver.English
[EUD] Under Tower Defence ver.English
Jul 28 2020, 2:41 pm
By: Avlos  

Jul 28 2020, 2:41 pm Avlos Post #1



This use map was produced from August 3, 2019.
It is a use map that was only released in Korea, but recently I learned that Foreign users are also playing.

I worked hard to translate.
I would like to say thank you to iDoodler for helping me with the translation.



Here's a written guide by iDoodler
-= You have 3 starting units =-

[Dark Archon]
Mind control(C) units from your shop to purchase them, adding them to your bench. A units Cost is its HP value.
You can Pause(F) the automatic free rolls at the end of every wave.
Force roll(R) can be done at any time for 3 minerals.
A free roll will also happen every time the shop is emptied.

[Templar]
Places units from your bench by building a Turret(T). 3 of the same unit can be Combined into 1 of the next tier.
A paid Evolution Upgrade(W) will keep the units class the same, while free Random Upgrade(D) will reroll the class.

[Pylon]
This unit is for upgrading the damage of each specific Class.
The class of a unit is identified by the same color on the unit itself as the text display in the pylons buttons.


-= Additional Mechanics =-

[Tower Synergy]
- At (5/10/15) Dragon, Adds (3/6/9) Dragon Upgrades.
- If only Demon, Undead, and Beast exist, having (4/9/14) Demon grants (5/9/13) Demon Upgrades.
- At (5) Elves, Tier 2→3 evolutions cost 2 towers instead of 3.
- At (5/8/11) Beast, Adds (2/4/6) All Class Upgrades.
- At (4) Human adds (2) Human Upgrades. Also at (8,12) Human, adds (20/40)% Critical Chance for Human towers.
- At (4/7/10) Undead, Reduces Enemy Shields by (40/70/100)% and Supply HP by (20/30/40)%.
- At (5/10) Dwarf, Interest increased by (50/100)%.
- At 4 of Tier (1/2/3) Orc, Adds (1/3/6) Orc/Beast/Undead Upgrades.
- At (5/10) Spirit, add (5/10) Elf and Spirit Upgrades. Also at (15) Spirit gives Spirit (SlowEffect) at Tier 2+.
- Every Dark tower placed increases Dark and Undead towers upgrades by 1.

[Interest]
By saving minerals, at the end of each wave you will be granted extra minerals based on how much saved.

[Moving Towers]
With a Tower selected, you can Queue(E) them. Replace them by rebuilding a Turret(T) with the Templar.
The order towers placed in, is displayed below your play area in your bench. Max of 8 units in your Queue.

[Selling Towers]
With a Tower selected, they can be Sold(C).
Tier 1 Towers sell for 50% of the original price.
Tier 2-5 Towers sell for 75% of the original price.

This can be used to gamble.
Example: A Tier 1 Tower by for 1 mineral, a Tier 2 of the same class would only refund for 2 Minerals(-1).
Since the free upgrade re-rolls the class, it's possible get a Tier 2 Tower that would refund for 5 Minerals(+2).




Have a good time !
If you find an awkward sentence, please tell me.

Download Link


[Updated 2020-07-29 : Fixed a bug in which all synergy was not displayed in a non-remastered graphics.]
[Updated 2020-08-12 : Turn Rate Limit is removed from Nightmare. Changed the Supply Unit name to SCV in the Undead Synergy.]


Post has been edited 10 time(s), last time on Aug 12 2020, 11:35 am by Avlos.



None.

Jul 29 2020, 8:07 am Oh_Man Post #2

Find Me On Discord (Brood War UMS Community & Staredit Network)

Wow, wow, wow! WOW!

On behalf of all English SC gamers, I thank you! I played the first level briefly and can already tell from the complexity and depth of the mechanics that this puts every other SC Tower Defence map to shame. I will be showcasing this at the next LAN for sure, and SEN would be well advised to try this out at the next Map Night!

I can only hope that more of your compatriots follow your example and bring their great works to the English community.

My only criticism is the English is not perfect, which, I think, creates some confusion at times. I will play more to give better examples, but if you want, I can offer suggestions to improve certain sentences.




Jul 29 2020, 8:39 am Avlos Post #3



Quote from Oh_Man
Wow, wow, wow! WOW!

On behalf of all English SC gamers, I thank you! I played the first level briefly and can already tell from the complexity and depth of the mechanics that this puts every other SC Tower Defence map to shame. I will be showcasing this at the next LAN for sure, and SEN would be well advised to try this out at the next Map Night!

I can only hope that more of your compatriots follow your example and bring their great works to the English community.

wow, I feel rewarded for the translation. Thanks! oh_Man.

Quote from Oh_Man
My only criticism is the English is not perfect, which, I think, creates some confusion at times. I will play more to give better examples, but if you want, I can offer suggestions to improve certain sentences.

I am willing to improve at any time.
I want you to write down what sentence you want to improve. :)



None.

Aug 27 2020, 2:24 pm lifebot Post #4



prob the best Defense map of 2019




Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[03:47 pm]
C(a)HeK -- greetings all, friends, can you check my new post? :) http://www.staredit.net/topic/18183/
[03:17 pm]
IlyaSnopchenko -- Neiv
Neiv shouted: Depending on your situation you may be able to use 18/19/20/21 to select all players in a force?
thanks! Will use the force # instead most likely, if they're in the same one
[2021-1-17. : 2:26 pm]
Neiv -- Depending on your situation you may be able to use 18/19/20/21 to select all players in a force?
[2021-1-17. : 2:25 pm]
Neiv -- IlyaSnopchenko
IlyaSnopchenko shouted: Anyone knows whether current player (13) is counted among allied (15) when specifying targeting flags for idle_orders in AISE?
It is not counted; the dll seems to accept a combination of multiple players there like most other extended commands, but pyai doesn't seem to allow specifying them in targeting flags
[2021-1-16. : 8:55 pm]
NudeRaider -- he gets a notification when you send him a pm
[2021-1-16. : 5:08 pm]
m.0.n.3.y -- Hey @roy just sent you a pm :D
[2021-1-16. : 4:05 pm]
IlyaSnopchenko -- Here's the idea - I want to specify idle_orders for area effect spells like Psi Storm and Plague so that the computer avoids hitting its own (13) or allied (15) troops
[2021-1-16. : 4:05 pm]
IlyaSnopchenko -- Or do I need to set a dedicated condition?
[2021-1-16. : 4:04 pm]
IlyaSnopchenko -- Anyone knows whether current player (13) is counted among allied (15) when specifying targeting flags for idle_orders in AISE?
[2021-1-16. : 1:26 pm]
Oh_Man -- Zycorax
Zycorax shouted: There's a family with one or two men named Adolf around where I live. Funnily enough, the SS used their family business' offices as their HQ in town during the occupation :]
cool tale
Please log in to shout.


Members Online: C(a)HeK, Roy, Voyager7456