Quote
Legends of Magiek
Quote from INFORMATION
[color=#CE091D]// [b]INFORMATION
- Tileset: Jungle
- Genre: RPG
- Player(s): 1-6
- Dimensions: 256 x 256
- Size: 5,227 KB
Quote from PLOT
// PLOT
You wake up in a town, only knowing you have a great drive to do the bidding of the mages guild which has woken you. You start out slowly, building your experiences up to recover the strength of your mind and body, both of which are damaged almost beyond recovery. As you make your way through the world of Magiek, you learn not everything is as it seems...
You wake up in a town, only knowing you have a great drive to do the bidding of the mages guild which has woken you. You start out slowly, building your experiences up to recover the strength of your mind and body, both of which are damaged almost beyond recovery. As you make your way through the world of Magiek, you learn not everything is as it seems...
Quote from PLOT
// ADDITIONAL INFORMATION
I learned death counters while building this map, so some things are tracked with unit moves, and unit counts, and some are death counters. I plan to move everything over to death counters eventually, but it's a slow progress since I already devoted 3 months of dev time to this, and fiance is wanting me to be done for now. This is my first map I've completed from start to finish, hope you all like it.
I learned death counters while building this map, so some things are tracked with unit moves, and unit counts, and some are death counters. I plan to move everything over to death counters eventually, but it's a slow progress since I already devoted 3 months of dev time to this, and fiance is wanting me to be done for now. This is my first map I've completed from start to finish, hope you all like it.
Quote from TO DO
// TO DO
[*]Add 2 or more additional spells per class
[/list]
[*]Add 2 or more additional spells per class
[/list]
Quote from UPDATES
// UPDATES
- 07/27/2020
Added in EUD support
Name change to the Protoss Gateway
Fixed a spelling error in quest dialog
Disabled archon warp so icon isn’t available for High Templar hero
Laid groundwork for new quest system
Revised terrain by Flemy added!
Fixed a bug where the boss fight warning would display, even if the Cave Troll was dead
Moved Cave Troll and other units so you can’t preemptively start the boss fight.
Fixed an issue with spawn camping
Balance changes to Psi Storm, added +10 upgrade levels to up60, then set energy cost to 75
Reenabled Hallucination, set for 200 energy
Gave High Templar hero an attack, 25 damage, +3 per up
Added ‘Attack’ button for HT hero
Altered the buttons on the barracks to reflect their purpose
Disabled upgrade requirements to eliminate need for loose buildings
Removed the need for supply depots to create units from barracks
Removed science facility building for 2nd class ability creation
Condensed all upgrades into a single weapon/armor upgrade from barracks
Removed old mana system from game
Removed reward for killing allied heroes
Made Mages at the outpost vulnerable to attack by boss
Removed location that destroyed a building if lifted
Made the Supreme Mage hallucinations at 187 be vulnerable
Added a new teleport location at the wasteland outpost
Changed game to center you on skill point allocation, and THEN your hero
Added energy being set to 100% when you heal, by potion or spring water
Disabled ability to damage allies with splash from firebat, and psi storm
Changed reward for killing units to better reflect their difficulty in game - 07/16/2020
Patched a bug where a malicious player could cause lag by messing with the mana system.
Moved mana system, leveling system, health system, respawn system, and all other hero tracking to death counters. - 07/15/2020
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Post has been edited 6 time(s), last time on Jul 27 2020, 8:19 pm by Draelren.