Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Two Questions.. (Nexus spawning and border)
Two Questions.. (Nexus spawning and border)
Jul 11 2020, 2:05 am
By: Dannyku  

Jul 11 2020, 2:05 am Dannyku Post #1



Hello, good evening.
I just started using SCMDraft 2 and have ran in to some problems..
Everytime I start the map on Singleplayer UMS, it always starts with Nexus and probes.
I wanted the map to be an UMS RPG map and do not really want the map to think it is a melee map.

Also, the map size is 256x256 and it keeps on deleting units that are along the border wall.
I placed a few civs and beacons on top right corner of map and they do not appear when I test run the map..

Any help would be great, thank you! :)



None.

Jul 11 2020, 8:53 am Oh_Man Post #2

Find Me On Discord (Brood War UMS Community & Staredit Network)



Are you doing this? If not, post the map. Things i can think of off the top of my head is make sure each player has Start Locations placed, and that in the forces section the players are correctly designated as human/computer.




Jul 13 2020, 4:45 am Dannyku Post #3



Quote from Oh_Man


Are you doing this? If not, post the map. Things i can think of off the top of my head is make sure each player has Start Locations placed, and that in the forces section the players are correctly designated as human/computer.

Hello Oh_Man, Thank you for the reply, appreciate it.
I do load that map under "User Map Setting" option. I am guessing the problem lies in the map.
Could it be that I have saved the map under a custom made folder within the "Maps" folder? :blush:

I have attached my map with this reply. Thanks again!

Attachments:
RPG 1.scm
Hits: 0 Size: 84.24kb



None.

Jul 13 2020, 4:46 am GGmano Post #4

Mr.Pete-Tong

The start location it self produce a base of either Terran, toss or Zerg dependant on what the player is. To avoid a base beeing made You need All the players start locations above water for excample or another place where a base cannot be placed.


You can also choose to remove the units in a single trigger



Trust is everything

Jul 13 2020, 4:53 am Dannyku Post #5



Quote from GGmano
The start location it self produce a base of either Terran, toss or Zerg dependant on what the player is. To avoid a base beeing made You need All the players start locations above water for excample or another place where a base cannot be placed.


You can also choose to remove the units in a single trigger

Hey GGmano, thank you for the reply.
I wish I had thought to do that! Seems to be common sense.
I'll try that out when I get the chance. Thanks again.

P.S. Beautiful dogs!



None.

Jul 13 2020, 5:01 am GGmano Post #6

Mr.Pete-Tong

Quote from Dannyku

Hey GGmano, thank you for the reply.
I wish I had thought to do that! Seems to be common sense.
I'll try that out when I get the chance. Thanks again.

P.S. Beautiful dogs!

Your welcome, have a look around on this community it offers great help in your map making, for excample try search start location im pretty sure this have been solved before your not the first to ask for this, have a great Day.

PS. Yeah i love them dogs



Trust is everything

Jul 13 2020, 7:13 am IlyaSnopchenko Post #7

The Curious

Start Location does NOT spawn any units unless the player's race is left at "User selectable", and even that I think does not work that way in UMS?



Who am I, and why should I care?

Jul 13 2020, 8:55 am GGmano Post #8

Mr.Pete-Tong

Quote from IlyaSnopchenko
Start Location does NOT spawn any units unless the player's race is left at "User selectable", and even that I think does not work that way in UMS?

Maybe yeah its only when user selectable i have that in my map and it creates a base for the player + 4 workers its an ums game.

So guess he can pre choose a race for the players to fix that issue



Trust is everything

Jul 13 2020, 9:05 am UndeadStar Post #9



Quote from IlyaSnopchenko
Start Location does NOT spawn any units unless the player's race is left at "User selectable", and even that I think does not work that way in UMS?
In GPTP you can see this:
Code
            if(
                *victory_conditions == 0 &&     //check triggers for conditions
                startingUnits == 0 &&                 //use map units
                *tournament_mode == 0 &&         //tournament mode off
                playerId < 8 &&
                (user_select_slots[playerId]) != 0     //race selected instead of using map settings?
            )
                startingUnits = 2;

startingUnits being 0 means UMS, so this code show conditions that change the value to 2, thus creating starting buildings and workers despite being ums initially.




Jul 13 2020, 10:07 am IlyaSnopchenko Post #10

The Curious

So it must be the player race being left at "user selectable", then.



Who am I, and why should I care?

Jul 13 2020, 1:07 pm Dem0n Post #11

ᕕ( ᐛ )ᕗ

Yes, you have to specify the player's race in order to prevent their starting buildings from spawning.




Jul 14 2020, 12:19 am Dannyku Post #12



Hello Everyone, thank you so much for the help.
I have fixed it by changing the user selectable to one of the three races!
It fixed both the issue of my units not spawning, as well as disabling melee.

Have a good one! :D



None.

Nov 16 2020, 5:02 am martosss Post #13



This should be added to the FAQ thread that is pinned above. I have also experienced it and solved it unintentionally (I couldn't start the game because of race since it was "player select" and changed it so the map starts faster while i was testing => Issue solved ..). now I understand what was causing that issue. :)



None.

Nov 16 2020, 12:45 pm NudeRaider Post #14

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

I think the better place would be here: http://www.staredit.net/wiki/index.php?title=Quirks_and_nuances

It's a wiki, so you can add it yourself!




Nov 16 2020, 8:40 pm martosss Post #15



Thanks for the link! That contains a lot of "good" information, I added this and some other info. I wish that wiki link was added in some of the pinned threads, becase I'm not sure if many people would see it otherwise.



None.

Nov 17 2020, 4:14 am Dem0n Post #16

ᕕ( ᐛ )ᕗ

The Wiki is linked on the right side of the navigation bar at the top of the site if you need quick access to it.




Nov 17 2020, 7:07 am NudeRaider Post #17

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from martosss
Thanks for the link!
You're welcome. ^^ As Dem0n said, it's right in the top bar menu:





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