Quote
Trigger("Player 1"){
Conditions:
Bring("Current Player", "Selection", "71", At least, 1);
Actions:
Set Deaths("Current Player", "Goliath Turret", Add, 1);
Remove Unit At Location("Current Player", "Selection", All, "71");
Preserve Trigger();
}
Conditions:
Bring("Current Player", "Selection", "71", At least, 1);
Actions:
Set Deaths("Current Player", "Goliath Turret", Add, 1);
Remove Unit At Location("Current Player", "Selection", All, "71");
Preserve Trigger();
}
I have a loop set up I believe...
Quote
Trigger("Player 1"){
Conditions:
Always();
Actions:
Set Deaths("Current Player", "Flag", Set To, 120);
}
Conditions:
Always();
Actions:
Set Deaths("Current Player", "Flag", Set To, 120);
}
Quote
Trigger("Player 1"){
Conditions:
Always();
Actions:
Set Deaths("Current Player", "Flag", Subtract, 1);
Preserve Trigger();
}
Conditions:
Always();
Actions:
Set Deaths("Current Player", "Flag", Subtract, 1);
Preserve Trigger();
}
Quote
Trigger("Player 1"){
Conditions:
Deaths("Current Player", "Flag", At most, 1);
Actions:
Set Deaths("Current Player", "Flag", Set To, 120);
Preserve Trigger();
}
Conditions:
Deaths("Current Player", "Flag", At most, 1);
Actions:
Set Deaths("Current Player", "Flag", Set To, 120);
Preserve Trigger();
}
And then the actual execution...
Quote
Trigger("Player 1"){
Conditions:
Deaths("Current Player", "Goliath Turret", Exactly, 1);
Deaths("Current Player", "Flag", At most, 1);
Accumulate("Current Player", Exactly, 0, gas);
Actions:
Set Resources("Current Player", Add, 1, gas);
Preserve Trigger();
}
Conditions:
Deaths("Current Player", "Goliath Turret", Exactly, 1);
Deaths("Current Player", "Flag", At most, 1);
Accumulate("Current Player", Exactly, 0, gas);
Actions:
Set Resources("Current Player", Add, 1, gas);
Preserve Trigger();
}
This seemingly does nothing though... curious as to what I might be doing wrong? This is my second death counter I've attempted, first one worked however.