Staredit Network > Forums > Modding Assistance > Topic: More than 3 factions
More than 3 factions
Jun 29 2020, 6:13 pm
By: Netbek  

Jun 29 2020, 6:13 pm Netbek Post #1



Is it possible with Broodwar 1.16.1? Or Remastered?

What I care about most is individual music playlist for each faction.
Faction selection from the menue would be nice, but I am fine with workarounds like a starting building having 3+ morphing possibilities.




Jul 13 2020, 5:14 pm IlyaSnopchenko Post #2

The Curious

Music is notoriously hardcoded, and it has issues connected with campaigns that you need to be aware of if you're replacing built-in campaigns. I guess only Neiv can shed the light on the issue in any real detail.



Trial and error... mostly error.

Jul 14 2020, 12:37 am Christien Chapman Post #3



Actually there is an easy way to do this. You will need to create a scm file and import all the songs you want, next use a trigger always and the play wave to the first song you want. Next you will make elapsed time triggers to play each wave file after that. You will need to calculate the number of seconds of each song, do this by using multiplying the number of minutes by 60.

Here's the framework
Song 1: (2 minutes) × 60 = 120
Song 2: (1 minute) × 60 + 120 = 180
Song 3: (3 minutes) × 60 + 180 = 360.
Do this so on and so forth as well as looping your playlist so it never stops playing your songs.

Doing this for specific races will require you to play multi-player (by yourself) and select yourself as either player 1 2 or 3
You will need to program the playlist for each slot that you will set a race for.



None.

Jul 14 2020, 2:40 am GGmano Post #4

Mr.Pete-Tong

1 min song would be aprox 720 death counters if he would be using that



A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl

Ill try do my best in making all youre watchers happy

The maps I made are tweaked into perfection and maximum strategy added

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[06:46 am]
RIVE -- Beta 4 lyfe, ya kno
[05:26 am]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider I suppose that's one justification for pushing it to 1.00. I'm still messing with some novel concepts, I completely revamped the Shadowcraft hero in v0.18 and there's some kinks to work out with some of the other changes I made, but I suppose that doesn't mean I can't call the currently version 1.XX
indeed
[01:13 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet prediction: It will. ;)
:massimo:
[01:13 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2
I suppose that's one justification for pushing it to 1.00. I'm still messing with some novel concepts, I completely revamped the Shadowcraft hero in v0.18 and there's some kinks to work out with some of the other changes I made, but I suppose that doesn't mean I can't call the currently version 1.XX
[01:12 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet :lol: did you really just commit another shout just to add a bracket? :D
Damn straight! :P
[2023-9-27. : 7:22 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: Imp UV3 is actually in the works with some major changes, but it's been slow going. I'd like to have a version of Imp UV for every tileset at one point.. hopefully it doesn't take until 2030 :P
prediction: It will. ;)
[2023-9-27. : 7:21 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider Oh definitely fully playable. I used the first map as the shell, so it was basically complete from the first release. I've made some tweaks and improvements here and there based on nuances between the maps, like UV2 has more air units so certain ground-focused heroes like Psycho and Shadowcraft have needed some buffing. Other improvements have been little bug fixes or ways of stopping cheese strategies (like the bosses now spawn in a random location instead of at their lair so players can't just camp them with nukes. UV2 is definitely harder despite only being 4 levels + boss fight instead of 5. I'd say it's definitely worth a go, there's some unique mechanics that make each of the levels have kind of their own interesting spin
Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2
[2023-9-27. : 7:21 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: nukes).* lol
:lol: did you really just commit another shout just to add a bracket? :D
[2023-9-27. : 4:22 pm]
ubtrueblue -- hello
[2023-9-26. : 5:26 pm]
Ultraviolet -- Imp UV3 is actually in the works with some major changes, but it's been slow going. I'd like to have a version of Imp UV for every tileset at one point.. hopefully it doesn't take until 2030 :P
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