Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Mapping extracted audio files to units?
Mapping extracted audio files to units?
May 25 2020, 11:59 pm
By: dark.matter  

May 25 2020, 11:59 pm dark.matter Post #1

I'm wondering if anyone has already cataloged the audio files?

I'm working on a replay visualizer and would like to have a consistent structure with how BW works as I wish to recreate *some* of its mechanics.

- select 1: someaudio.wav
- select 2: someaudio.wav
- orderattack 2: someaudio.wav


May 26 2020, 10:21 am UndeadStar Post #2

In the PyDAT unit editor, in the sound tab, you can see the sounds of an unit, and if you jump from there to the list of sounds of the game (Sfxdata) you can even listen to them.
Will that help you?


May 26 2020, 10:29 am IlyaSnopchenko Post #3

The Curious

All the sound file names are contained in the ARR\SFXData.tbl file. Most are pretty self-explanatory. For Remastered, it's the REZ\Sfx.json file (it's not locale-specific so find it in the straight REZ\ folder inside the game storage, not down a locale-specific path).

Who am I, and why should I care?

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