Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: [EUD] How to create a sprite on a given coordinates
[EUD] How to create a sprite on a given coordinates
May 15 2020, 11:27 pm
By: MMMOE  

May 15 2020, 11:27 pm MMMOE Post #1



Hello guys,

I checked EUD address database, but still don't know how to do the following thing:

Create a sprite/image (say Plague) on a given coordinates (X and Y).


Also, I wonder do I need to manually delete this sprite by index? (index can be known when creation I guess?). Or, it will automatically kill itself after it finished its playback?

Thanks for help in advance! Enjoy your day :)



None.

May 16 2020, 6:24 am Sie_Sayoka Post #2



http://www.staredit.net/topic/17533/1/#26
http://www.staredit.net/topic/17533/1/#30

See these two posts on the topic. The Plague casting sprite iscript (not overlay) will terminate itself so you don't have to worry about removing it which is impossible anyway.



None.

May 20 2020, 3:54 am MMMOE Post #3



Quote from Sie_Sayoka
http://www.staredit.net/topic/17533/1/#26
http://www.staredit.net/topic/17533/1/#30

See these two posts on the topic. The Plague casting sprite iscript (not overlay) will terminate itself so you don't have to worry about removing it which is impossible anyway.
Quote from Sie_Sayoka
http://www.staredit.net/topic/17533/1/#26
http://www.staredit.net/topic/17533/1/#30

See these two posts on the topic. The Plague casting sprite iscript (not overlay) will terminate itself so you don't have to worry about removing it which is impossible anyway.

Thanks, I successfully create hidden unit at random point, and force it to cast plague and then remove this unit. It works :)



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[01:25 pm]
NudeRaider -- or do you need actual vision (not just revealing the terrain)
[01:24 pm]
NudeRaider -- youarenotworthy
youarenotworthy shouted: Does anybody know of a way to reveal just a sliver of the map? Smaller than what a map revealer would reveal? Or is there a way to block the map revealer off at a certain point? I can't use units to achieve what I'm trying to do.
if at the beginning of the game (as opposed to at some later time in game) is enough, just edit the fog of war layer.
[01:22 pm]
NudeRaider -- as an innocent bystander, mind you
[01:22 pm]
NudeRaider -- KrayZee
KrayZee shouted: I got an emergency phone call to stay home due to civil unrest :|
and apparently you should follow that advice: https://streamable.com/u2jzoo -- crazy things going on over there. You're not even safe from police harassment on your own property.
[10:01 am]
Oh_Man -- Units and map revealers are only way. Unless there's some EUD solution I'm not aware of.
[09:57 am]
IlyaSnopchenko -- Oh_Man
Oh_Man shouted: You can also use burrowed Zerg units.
The OP says he cannot use units. But if it's not units, what else? (there's a command to reveal the area in AISE, but it's only for 1.16)
[09:51 am]
Oh_Man -- You can also use burrowed Zerg units.
[09:51 am]
Oh_Man -- Create a spidermine somewhere else, wait for it to burrow, then move it to your location you want to reveal before moving it back. That should achieve what you're after.
[05:39 am]
youarenotworthy -- (In SC:R*)
[05:38 am]
youarenotworthy -- Does anybody know of a way to reveal just a sliver of the map? Smaller than what a map revealer would reveal? Or is there a way to block the map revealer off at a certain point? I can't use units to achieve what I'm trying to do.
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