Staredit Network > Forums > SC1 Map Showcase > Topic: The Chronicles of Vlad Nikolaevich
The Chronicles of Vlad Nikolaevich
Apr 28 2020, 7:47 pm
By: Zincoshine  

Apr 28 2020, 7:47 pm Zincoshine Post #1



Immmerse yourself in a truly original plot spanning a total of 60 maps with memorable characters and experimental map designs, all without any mods! (although there is an optional one for impending doom)

The David Kang campaigns "Random mission project", "Kevin Cooper's story", and especially "impending doom" have all been remastered to have good gameplay complementing the rich interconnected plot between all 3 campaigns and the Balkhorn's bad times starcraft movie.

With David's blessing this has now been released as The Chronicles of Vlad Nikolaevich.

Please post any bugs you find here and if you enjoyed the plot so far and want to see the conclusion please send a hotmail to davidkang- and encourage him to finish this amazing story!

https://mega.nz/folder/hc0wgIAD#QvChlCPddl810tvTThjh7g



None.

May 3 2020, 1:28 am C(a)HeK Post #2



I played that campaigns. Moreover, I made video and David saw it, but it was 1-2 years ago.
I will look at your link asap.

upd: look at screenshots and you'll understand.

Attachments:
original.png
Hits: 7 Size: 179.36kb
remake.png
Hits: 6 Size: 178.22kb

Post has been edited 1 time(s), last time on May 3 2020, 2:03 am by C(a)HeK.



Hello everyone, friends!
I'm translate custom campaigns from English into Russian!
I can work with your campaign if you want this, but everything has its time.

May 3 2020, 6:43 am Zincoshine Post #3



Hmmm so it isn't compatible with the original starcraft... OK, I have fixed it, the same download link has the files for mission 1 and 2 updated.



None.

May 3 2020, 7:18 am C(a)HeK Post #4



Quote from Zincoshine
Hmmm so it isn't compatible with the original starcraft... OK, I have fixed it, the same download link has the files for mission 1 and 2 updated.

The problem is not compatibility. You can every time make string through <13> in scmdraft.
If the text is large, then divide it into parts and use <13>.



Hello everyone, friends!
I'm translate custom campaigns from English into Russian!
I can work with your campaign if you want this, but everything has its time.

May 6 2020, 6:41 pm Zincoshine Post #5



What I meant is that if you load the map on remastered the text looks fine whereas on 1.16.1 it had the problem you showed me. Anyway, it's fixed now, don't worry :) I definitely should have used more <13> though. Random mission project is actually the very first campaign I decided to try fixing.



None.

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[01:25 pm]
NudeRaider -- or do you need actual vision (not just revealing the terrain)
[01:24 pm]
NudeRaider -- youarenotworthy
youarenotworthy shouted: Does anybody know of a way to reveal just a sliver of the map? Smaller than what a map revealer would reveal? Or is there a way to block the map revealer off at a certain point? I can't use units to achieve what I'm trying to do.
if at the beginning of the game (as opposed to at some later time in game) is enough, just edit the fog of war layer.
[01:22 pm]
NudeRaider -- as an innocent bystander, mind you
[01:22 pm]
NudeRaider -- KrayZee
KrayZee shouted: I got an emergency phone call to stay home due to civil unrest :|
and apparently you should follow that advice: https://streamable.com/u2jzoo -- crazy things going on over there. You're not even safe from police harassment on your own property.
[10:01 am]
Oh_Man -- Units and map revealers are only way. Unless there's some EUD solution I'm not aware of.
[09:57 am]
IlyaSnopchenko -- Oh_Man
Oh_Man shouted: You can also use burrowed Zerg units.
The OP says he cannot use units. But if it's not units, what else? (there's a command to reveal the area in AISE, but it's only for 1.16)
[09:51 am]
Oh_Man -- You can also use burrowed Zerg units.
[09:51 am]
Oh_Man -- Create a spidermine somewhere else, wait for it to burrow, then move it to your location you want to reveal before moving it back. That should achieve what you're after.
[05:39 am]
youarenotworthy -- (In SC:R*)
[05:38 am]
youarenotworthy -- Does anybody know of a way to reveal just a sliver of the map? Smaller than what a map revealer would reveal? Or is there a way to block the map revealer off at a certain point? I can't use units to achieve what I'm trying to do.
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