Staredit Network > Forums > SC1 Map Showcase > Topic: [LotPT]Lord of the Pale Throne
[LotPT]Lord of the Pale Throne
Apr 19 2020, 8:36 am
By: Flemy  

Apr 19 2020, 8:36 am Flemy Post #1

xd pooop

=== Update 5/9/2020 ===

Officially released LotPT Siege of Madrigal Reverse. There are no new secrets and will be added eventually.
For the correct file, look for the [R] in the file/map name.


=== What is this? ===


This is Lord of the Pale Throne(LotPT), an original story that mimics the LotR CPU genre of User Map Settings. It is a cooperative experience that is difficult for those who aren't familiar with the map and genre. The original idea was to create a saga within at least 4 maps with the different nuances found in various different LotR CPU maps.

Currently there are Three "finished" maps with a Forth on the way.


=== How to play? ===


This is a LotR CPU clone so it's pretty much an exact copy of LotR CPU's mechanics.

But some things to keep in mind for the uninitiated is :
- Every wave, you spawn a set amount of army depending on which nation you pick. Use this army with your Hero/Villain unit(s) to take out enemy CPU bases.
- Your heroes are crucial to beating all maps. Keep them alive, they do not respawn!
- Build Academies. This is crucial to all LotPT maps. It varies for each map but in general, each academy will increase your army size and may also allow you to obtain new Hero/Villain units.


=== Canonically ===
It gets asked a lot about where the source of these maps are from. Short answer, it's from my Dungeons and Dragons campaign.

LotPT - Pale King's Descent is the first map canonically and created.
LotPT - Reclamation of Dray is terrained but no triggers have been touched. (Name may change)
LotPT - Siege of Madrigal[EUD] is the second map created but third map canonically. There's a good amount of unique quests and secrets.
LotPT - Seamless Gate is currently still being terrained and worked on. (Name may change)

Pretty sure no one cares for lore but there are about 1000 lines of dialogue that can be found spoken by in game characters. There are lines of dialogue that foreshadows what may happen in the next(last canonically) map.


=== Credit ===


Thank you to all who have helped me throughout the creation of these maps! Especially of those in SEN's discord.

Attachments:
LotPT - Siege of Madrigal v1.59.scx
Hits: 0 Size: 680.97kb

Post has been edited 9 time(s), last time on May 15 2020, 3:22 am by Flemy.



hey its me :)

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[01:25 pm]
NudeRaider -- or do you need actual vision (not just revealing the terrain)
[01:24 pm]
NudeRaider -- youarenotworthy
youarenotworthy shouted: Does anybody know of a way to reveal just a sliver of the map? Smaller than what a map revealer would reveal? Or is there a way to block the map revealer off at a certain point? I can't use units to achieve what I'm trying to do.
if at the beginning of the game (as opposed to at some later time in game) is enough, just edit the fog of war layer.
[01:22 pm]
NudeRaider -- as an innocent bystander, mind you
[01:22 pm]
NudeRaider -- KrayZee
KrayZee shouted: I got an emergency phone call to stay home due to civil unrest :|
and apparently you should follow that advice: https://streamable.com/u2jzoo -- crazy things going on over there. You're not even safe from police harassment on your own property.
[10:01 am]
Oh_Man -- Units and map revealers are only way. Unless there's some EUD solution I'm not aware of.
[09:57 am]
IlyaSnopchenko -- Oh_Man
Oh_Man shouted: You can also use burrowed Zerg units.
The OP says he cannot use units. But if it's not units, what else? (there's a command to reveal the area in AISE, but it's only for 1.16)
[09:51 am]
Oh_Man -- You can also use burrowed Zerg units.
[09:51 am]
Oh_Man -- Create a spidermine somewhere else, wait for it to burrow, then move it to your location you want to reveal before moving it back. That should achieve what you're after.
[05:39 am]
youarenotworthy -- (In SC:R*)
[05:38 am]
youarenotworthy -- Does anybody know of a way to reveal just a sliver of the map? Smaller than what a map revealer would reveal? Or is there a way to block the map revealer off at a certain point? I can't use units to achieve what I'm trying to do.
Please log in to shout.


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