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Area 52, Another map

Creator: hayatli7
Time: Jan 23 2008, 6:58 pm

Post #1     hayatli7 Jan 23 2008, 6:58 pm

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Well this is my second "campaign like" map. The reason it did not take much time was because I was working on it quite a while ago and I had a fair amount of it done. Anyway, this map unlike the previous one has a small back story that might be developed, it also has a side mission as well as a main one with victory and defeat conditions. Have a nice time playing people! :D

EDIT: And please post what you like and what could be improved, so that I might implement it in the next map! :)
Attachments:
scx file
Area 52.scx (231.84 kb)
10 hits.
This post was edited 1 times, last edit by hayatli7: Jan 23 2008, 7:07 pm.
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Post #2     hayatli7 Jan 26 2008, 7:39 pm

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errrr anyone? :unsure:
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Post #3     Moobz Jan 26 2008, 8:06 pm

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Havn't played through it entirely but first thing is that I can't build on the vespene in main, might just be me but you should snap units to grid when laying down gas, assuming you're using SCMDraft2.
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Post #4     hayatli7 Jan 27 2008, 12:51 am

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hmmmm, no i do not use any version of SCMdraft, do you think there is another way around this?
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Post #5     Moobz Jan 27 2008, 1:50 am

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All I know is that when I opened it in SCMDraft2 and had units snap to the grid, the geysers were off. Just replace them in whatever editor you're using but check to make sure you have the option of buildings/units to be placed according to the default starcraft grid, like when you're building something the buildings go down according to 1 x 1 terrain squares. Ah whatever.
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Post #6     hayatli7 Jan 27 2008, 9:34 am

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ok, thanks for that man! :D
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