Yes anyone can make a zone and I'll credit you. Only qualification is that if its trash I'm gonna fix it to suit good gameplay.
How the fak is this game coming. It was probably my favorite UMS map of all time. How be it coming? Did you finish it?
I stopped working on it cause the systems I had in place started causing trigger lag when above 4 players in-game. I will probably re-do the whole thing so its more efficient and uses less triggers but it'll take some time. For now the latest version is pretty stable and playable. I honestly wasnt expecting trigger lag at like 15k triggers, none of the systems are doing much other than like variable manipulation.
Updated download link with newest version which fixes the problems I mentioned previously. Among other things.
CHANGES FROM LAST VERSION Point blank kills replaced with executions (1 shot kill when standing directly behind enemy) Text menu for changing game mode and zone etc Distance is now calculated in a circle rather than square locations there is no longer a reloading/ammo mechanic can now modify score to win pre match There are now four teams and you can switch teams in between rounds triggers now run 24 times a second rather than 12 added new zone "neighbourhood" added score bonus for "stfu" kills (killing someone when they have an augment equipped) changed the way a lot of systems work so there is no longer lag with >4 players
Too many changes to count but basically I re-wrote the entire map in EPS changing over from Oreo Triggers. Thanks to Milestone, Armo, and Farty for helping me with EPS stuff, thanks to Inferno for always testing, and thanks to so many others for lots of help and suggestions. In the future I'll do proper credits in the map itself but for now I'm obligated to thank those specific people for all their help.
(my mic was muted so discord chat might be confusing)
That glorious sound, so freakin cool. My only question is why didn't you go with marine attack sprite for the bullets instead?
thats a good question, I could try that. Honestly the images I used in the video were just the first ones I chose, there may definitely be a more pleasing visual for the projectiles.
the wraith is supposed to be cloaked but I guess EMP draw function looks different in classic graphics cause in remastered its cloaked and jus looks like bullet trail warping the air or something.
and yes need to add greyed out text for the buttons for sure.
Easier way to get killstreaks is an interesting idea tho explosion kills would be too easy I think, gonna add an augment mode tho where everyone jus always has augments and also maybe like a supply drop could randomly drop on the zone somewhere that would have a killstreak u could capture or something idk.