Staredit Network > Forums > SC1 Map Showcase > Topic: New DS Classic 2019
New DS Classic 2019
Sep 26 2019, 2:07 pm
By: GGmano  

Dec 22 2019, 8:51 am GGmano Post #21

Been doin some testing on v2.32 and heroes seems better balanced now. Will need some more testing but for now it seems good.

Trust is everything

Dec 26 2019, 2:37 am GGmano Post #22

updated version to 2.35 some small balance reavers 10 cheaper arbitre corsairs 5 cheaper guard/devourer 5 cheaper. fixed some unplaceable bug on mass air buildings.

Heroes abit higher cost

More replays will Come soon

Desert strike Classic 2019v2.35.scm
Hits: 0 Size: 175.93kb

Post has been edited 4 time(s), last time on Jan 11 2020, 6:15 pm by GGmano.

Trust is everything

Jan 11 2020, 9:12 am GGmano Post #23

Im having updated version with cross build option on its way. Been testing it last few days. Still need a couple fixes

Heres the new version with crossbuild option ive fixed the faults from updating systems still need test balance of that new feature.

Post has been edited 3 time(s), last time on Jan 17 2020, 7:00 pm by GGmano.

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Jan 14 2020, 11:23 pm GGmano Post #24

Just tested the cross build option at v1. 05 and its really op. if i keep it, the price for activate cross build should be way more. Else cross build option ruins game play. Sorry to those Who Like cross build in ds but Im No fan of some stuff just beeing way overpowered. Updated version will Come soon with higher price on cross build

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Jan 15 2020, 2:42 pm GGmano Post #25

Updated ds classic 2020 to v1.07 Ive increased the price for crossbuild and added instant spawn option if not using crossbuild. Testing on the way

Desert strike Classic 2020v1.07.scm
Hits: 0 Size: 185.93kb

Post has been edited 1 time(s), last time on Jan 16 2020, 8:37 am by GGmano.

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Jan 16 2020, 12:06 pm GGmano Post #26

Ive separated the crossbuild powerup cost 1250 made it only available at third gas(income lvl) with the instant spawn powerup cost 1500 now available on full gas(income lvl)

heres ds classic2020 v1.08

Desert strike Classic 2020v1.08.scm
Hits: 0 Size: 188.67kb

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[07:08 pm]
jjf28 -- you could of course simply assign a non-splash weapon of the same damage class to the unit that otherwise had a splash weapon
[05:19 pm]
RdeRenato -- I thought the same, class damage, change things to "splash (enemy)" so as not to kill myself. Just my question appeared when I saw UMS without an ally splash, I have not seen post or anything about it
[02:55 pm]
Voyager7456 -- Splash (Enemy) is what Firebats do - it just prevents damage to your own units
[02:51 pm]
MTiger156 -- ...although in my case its ranged units vs. melee zombies and stuff
[02:50 pm]
MTiger156 -- I thought the "Splash (Enemy)" already does that. I've switched Arclite Shock Cannon ans Psi Storm to that and never had friendly-fire issues in PvE maps.
[02:48 pm]
O)FaRTy1billion[MM] -- they probably found some trickery with EUDs and like player IDs or something
[02:47 pm]
O)FaRTy1billion[MM] -- that's why i'm not sure how they did it
[02:16 pm]
Voyager7456 -- :thinking: nothing jumped out to me after looking at the damage functions
[01:48 pm]
O)FaRTy1billion[MM] -- there are EUD maps with splash that doesn't hit allies, but I'm not sure how they did it
[01:34 pm]
Voyager7456 -- Corbo
Corbo shouted: dem0n's gonna go in first round
We must work to allow the RAWRZ!!! ^_^ Monster the victory it has long deserved O_O
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