Done with this update now did some major improvements again but in way less time than last update (this reamped gas system took so much time,, well today its worth it.. after playing v5.0 for some time)
Changelog:
BUGS:
-There was an rare bug on building several protoss buildings at timer 0.. it did so that the team got an double spawn. Its now tested and fixed(really rare bug hard to reproduce)
-There was an rare terran building add on at spawn 0sec bug(really rare hard to reproduce) it cause the spawn to stop and you could only reset the spawn by killing the right add on. This now tested and fixed. it can still happen but i put trigger to auto reset the cyclus.
-Bears gave me info about refunding buildings at 0 could still bug and not pay back the refund, this now tested and fixed minor fault in the trigger system caused it. thanks bears for given me info on that bug.
-instant spawn at 0 on a terran teamplayers spawn could cause tanks no longer to spawn, this now tested and fixed thanks Alwaysdrunk for showing me this bug.
-after playing v5.0 and earlier versions i came to see there must have been some faults to my ai system on the lurker ai. This lurker ai system i tested alot 1 year ago and made it somewhat ok good (best lurker ai of any other DS). But this i now perfected even more Lurkers will now burrow on enemy units or buildings within sight reallly as the way i wanted it one year ago but apparently got too lightheaded of testing it so many times.. was an easy fix. Lurkers AI is now perfect (I hope it wont affect balance too much).
-1bullet2kills showed me an bug on refund of specs in uneven games, it happent when you lost silo or upgraded spec(any type of gas delay) speed while doin spec, this now fixed (easy fix but alot of triggers cause of this reamped spec system xd).
-One player said he didnt get the silo bonus and me seeing it on hes replay, i looked into the triggers and found the fault, is now fixed (really rare bug tho)
-The minerals wasnt syncronized in 5.0, i did a few test and syncronized it in triggers is now fixed (easy fix)
CHANGES
-Ive added two middle buildings that gives the team killing it an archon and 250(350 at fast income) mineral bonus. But the enemy Team gets an instant spawn to prevent a loss situation if loosing this middle building. (also bears told me awhile ago he wanted more comeback situations in this) this will prevent fast gas to be good so that fast gas is even worse than it already was (fast gas wasnt good but now its really really bad i think). In general im sure this middle building will offer some greatness in this strategy game but its yet to be tested.
-One player asked me to removed the leaderboard score of the mineral and gas income lvl, i agreed that it could increase the skillness to the game but i needed to give players more options of using vision on enemy base. So i removed this leaderboard score but i changed the vision clerks(panthers) from 3 per team giving the full team vision into 9 per player only giving the using player vision.
-One player made a wish if i could add a nydus worm kill counter.. and that i could so thats added on leaderboard when a worm is on the battlefield, i also added a refund building score when theres no nydus worm on battlefield, so that players can see how much skills the enemy use in the matter of swithcing builds.
-refund on science vessels are now with 1%loss cost 495 and refund gives 491 minerals to prevent players from lifting and landing vessel to get free scans. its a small loss. so like the panther cost 10 mineral using this for a free scan with the price of 4 minerals wont ruin the strategy of using it one or two times.
-Last but not least i changed the base mineral rate at 0 and 1 gas from 8 (16 at fast speed) to 7(14 at fast speed) on 0 gas. and from 9 (18 on fast speed) to 8(16 on fast speed) at 1 gas. the other income rates are same as v5.0. Income rates are now 7,8,10,12,15,20,27,37 all double at fast speed. This makes fast gas abit better but because of the middle buildings it will be really bad to fast gas now.
Thats all the stuff i did to this update.. im sure i made some good stuff here thanks in advance.
Heres Desert strike classic2021 v1.0
Post has been edited 5 time(s), last time on Jul 3 2021, 2:17 pm by GGmano.
A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl
Ill try do my best in making all youre watchers happy
The maps I made are tweaked into perfection and maximum strategy added