Heres the changelog from version 4.4
-Turrets price increased from 1215 too 1255 (there was an issue with turrets beeing too good at start vs zerg, at this price they will still be good)
-sunkens spawn changed from 1,75 inf.terran + 0,5 inf.duran too 1,20 inf.terran + 0,5 inf.duran with a max on 18 sunken colonys (there was an issue with mass sunkens in Z vs Z battles)
-added Indicator for when your income is boosted 25% (tested and working)
-fixed the crashed norad delay timer wasnt always removed when you had 0 delay
-changed the gas levels price. nukes did cost 1500 minerals/1000gas and each level needed 1 nuke to upgrade, now each level increase in price. nuke price is now 600minerals/600gas. lvl1 cost 1nuke to upgrade. lvl2 cost 2nukes to upgrade. lvl3 cost 3nukes to upgrade. lvl4 cost 4nukes to upgrade. lvl5 cost 5 nukes to upgrade. (this increase the strategy output on nukes. making it weaker to just nuke full if enemy is rushing to win game. so the higher lvl you get the higher effect it will have on your build to reach a new lvl)
-changed the gas income from lvl 0=12 gas, lvl 1=15 gas, lvl 2=18 gas, lvl 3=22 gas, lvl 4=28 gas, lvl 5=35 gas too lvl 0=3gas, lvl 1=4gas, lvl 2=5gas,
lvl 3=7gas, lvl 4=10gas, lvl 5=15gas. (this makes even the low lvls have high effect-goin from lvl0 to lvl2 nearly doubles the speed but will stil be slow, goin from lvl0 to lvl5 is 5 times the speed which is huge difference so gaining gas lvls will still indead be a good tactic if the game goes long).
-added gas delay timer, when you reach a new gas lvl all your gas is stored in a background pool and gas income starts acting as a timer counting down to 0 when your gas delay is over all your stored gas in the background pool is given back to the player. (this took alot of triggers to do but is definately an nice improvement)
-specs prices now increase in cost per usage. specs did cost 6kgas now first spec cost 6k gas, second spec cost 7k gas, third spec cost 8k gas,
fourth spec cost 9k gas, fifth spec cost 10k gas, sixth spec cost 12k gas, seventh specs and above cost 15k gas. (this took alot of advanced triggers to do adjusting all refund on specs to increase, triggers for refund on double spec, triggers for refund if not enough gas. this change will add strategy in using gas lvls so that it weakens the high gas lvl and strengthens the low gas lvl. in other words rush wins strategy is stronger, but also long game with lots of specs from both teams makes need of high gas income. it also makes the total amount of time between making new spec longer when having fired a few specs)
-while doin this price set in triggers a cancel spec is now way cheaper which make players need to fire and cancel specs more often. more strategy to a spec war
-added two pages of guides to the infested command center. a page with mineral describtion and gas income description is added. there is now a total of 19 pages in the infested command center.
-corrected a several text messages given to players
- improved the detectors movement, did several test setups to find the best method to improve this. some of the detectors centering on a cloaked unit will now fly upwards and down in cycles. it looks really good its not 100% static but if you have 3 observers most of the time 1 observer will move upwards and 1 will move downwards and 1 will stay in center. im satisfied with this improvement looks promising as what i was asked to do was to spread out the detectors and thats not easy to control each units in that manner in a static way but the result is good.
thats about it. was alot of changes
Heres Desert strike classic2020 v4.5
Happy gaming enjoy and please give me feedback
Post has been edited 4 time(s), last time on Nov 21 2020, 11:59 am by GGmano.
A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl
Ill try do my best in making all youre watchers happy
The maps I made are tweaked into perfection and maximum strategy added
Ill try do my best in making all youre watchers happy
The maps I made are tweaked into perfection and maximum strategy added