i prefer having a centralise map it is better to count and estimate what is going to happen. while it is not when units are spread out.
and at a point where we pass 400 500 untis it becomes just too much. thats a thing i dislike about all DS.
You added Split spawn system that i invented in my DS thats nice midnightime, i think its good to avoid unit unplaceable tho this guy qccorado sees it opposite. Now you just need add such anti map max trigger system that i have invented too. youre ofcourse free to open my map and check how i did it. the system i use prevent units to pile up on the battlefield by prolonging the countdown timer when alot of units is spawned fairly easy system to do.
How much split spawn do you use 2 instead of 1? i use 5 +1 for special units infront of spawn in my map. also when having split spawn systems for units spawned you can make units spawn instant instead of units beeing spawned in chunks when there is room for units. when units spawning instant it looks alot better i think like a giant mass attack. I truly believe you have or need test this alot.. cause this system took so many test for me to perfect, but when you got it, its feels so good and it looks good too
Btw you could join this discussion more.
What about youre lurker AI system can it be improved? they still seem to unburrow while enemy units near em, like i tryid one game with terran vs zerg where i didnt go science vessel at somepoint it wasnt needed even vs maxed queen lurker amount.. but this was version 263 tho. in general lurkers dosent burrow when enemy units in sight they only burrow when beeing attacked in youre system.
I dont think the bank system is good for youre map at least not the way it is. I also dont think the refund system you have is good if only 25 or 50% is refunded.
I can suggest you add a bank system that can be used (one time again and again) it locks the investment you did so when you did the investment so you cant undo the investment and it gives the payout after some time. like the investment system i have.. so like you buy the investment at a price lets say 500. and than nothing happens other than youre substracted 500 minerals but after 5 min of time you suddently get like 800 minerals back. that way you get interest after some time but youre without 500 for some time aswell thats the strategy about investing. with youre system you can add or withdrawn all the time that way you can add like 50k into bank which is too much i think because you can withdrawn em at any time you need cause the investment is not locked.. (if you keep youre system you could add the bank to be locked for some time after you have added to bank this adds strategy into using it)just a feeling i have its abit weird that system you have now.. make it simple and easy is the way to go with such an investment system. with investing 500 and getting 800 you can still invest like 5000 minerals really fast and get 8000 back after 5min to 5min and 10sec. i hope you understand the system i explain to you, cause im sure that would be way better and more simple to use. And i can help you explain on how to do it if you need my guide.
I like the time frame you put into the map but 90 min is too long id say still. You need to look into making the terran spec more balanced for faster games. and lower the time frame on the game into like 40 or 50 min. and with an investment system you can stil gain some interest while main income is off. if you add complete take over on the terran spec and lower the nuke(bc dmg to 4 times lower) than players can use the terran spec as counter in any situation. it would be as good as other specs.. than the main point is to make youre army strong enough to win the games.. faster games only increase the players enjoyment when playing.. you might need adjust the gas delays and the gas incomes to fit the low game time on 40-50 min. Thats my adviced to you. Tho you not giving me much credit on giving you my guides.
I think you got a long way into perfecting this map tho i wish you all the best from here
Here is a replay of siege tank bugged in DSN
http://bwreplays.com/54t21 Defiler and siege tank buggedHere
latest update DSN2022 updates/changes are throughly added from my dsc, apparently im not able to communicate with the creator here, id be happy to help as seen in my previous post, neither he will give me any credit for implementing split spawn systems, boosters and delays, investment systems, refund for buildings, anti map max system, timer on income
MY DSC Features, which the creater here now using more less in hes dsn.. im ofcourse truely ok with anything that helps making good maps for scbw community.. but given me some credit here would be on its place.. im pretty sure ive given dsn263 lotta credits for the stuff in that ds that helped me develop abilities,, can read about that in my DSC thread
Here.
Post has been edited 14 time(s), last time on May 5 2022, 8:40 am by GGmano.
A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl
Ill try do my best in making all youre watchers happy
The maps I made are tweaked into perfection and maximum strategy added