Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Graphics swap table for EUDs
Graphics swap table for EUDs
Sep 19 2019, 8:14 am
By: Oh_Man  

Sep 19 2019, 8:14 am Oh_Man Post #1

Find Me On Discord (Brood War UMS Community & Staredit Network)

Is there any resource that lets you know what unit graphic can be swaped with another unit graphic via the EUD Editor?




Sep 26 2019, 5:18 am Arta(M) Post #2

wut's tis

Experiment and experience



maintaining euddraft and eudplib.
Armo#6637 at Discord :teehee:

Sep 26 2019, 5:28 am Arta(M) Post #3

wut's tis

It relies heavily on how much you want with new graphic.

If it is unit...
  • Almost every graphics can move around. (check out all script checkbox)
  • To be able to attack, vulture or wraith iscript enables to attack even with powerups or doodad image.
  • If you want nice attack animations, it becomes headache. :D
  • If it is building and needs research animation, uses Ion Cannon iscript.

It it is weapon graphic,
  • Only iscript of weapon hit image can deals damage, so you have a little choice.




maintaining euddraft and eudplib.
Armo#6637 at Discord :teehee:

Sep 26 2019, 5:37 am Oh_Man Post #4

Find Me On Discord (Brood War UMS Community & Staredit Network)

Thanks man. Are there any "pro tips" that can take away a lot of the trial and error? Eg. So and so graphic will always crash, etc.

I'm specifically after if anything can be the dark swarm sprite.




Sep 26 2019, 3:19 pm Voyager7456 Post #5

Responsible for my own happiness? I can't even be responsible for my own breakfast

You can use an iscript editing tool like PyICE to look at unit iscripts. That will tell you what animations a unit has and what frames it plays during them. Playing a non-existent animation or frames is generally what causes a crash.

I wrote a tutorial for basic iscript here: http://www.staredit.net/topic/17402/#6

The editing portion won't be useful to you, but the beginning part should explain how to read iscript.



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NudeRaider -- actually without special measures "only" 2GB
[01:24 am]
NudeRaider -- The changes are all "under the hood" main reason for 64 bit is access to more than ~3.5GB RAM. Probably not relevant to Starcraft though.
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Zoan -- Does that change much?
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Ultraviolet shouted: how do? Just open the 32bit exe from program files? Or is there something I need to change in the launcher app?
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[2019-10-21. : 5:49 pm]
Ultraviolet -- how do? Just open the 32bit exe from program files? Or is there something I need to change in the launcher app?
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