Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Translating UMS Maps
Translating UMS Maps
Aug 25 2019, 12:59 pm
By: SkywinDragoon  

Aug 25 2019, 12:59 pm SkywinDragoon Post #1

When I translate maps to another language,
But replacing one by one searching through every single string in the map seems to be really tedious.
Also if the map updates, I have to keep track of every details of the changes of the map to keep thing symmetric.
Or I have to copy the original map to start replacing the strings all over again...

Is there any faster method for this?
Any help is appreciated.


Aug 26 2019, 4:29 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Faster than one string after another? I'm not sure what you have in mind there. Like dumping all text into google translator and then dump it back? I don't think anything like that exists nor that the results would be satisfying, so string by string is the way to go.

Aug 26 2019, 4:37 pm Suicidal Insanity Post #3

I see you !

Keep a spreadsheet of "orignal string" -> "trnaslated string", then you can look up existing translations when redoing it? Possibly even script that.

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[05:27 pm]
martosss -- If you can give me a solution that would fill P1 I'd appreciate it :)
[05:26 pm]
martosss -- So the game fills first the force with most open slots, then alternates ... I saw it in melee maps too - there all players are in the same force and even though the mode is top vs bottom, those 2 new forces are generic and joining players are filling the lobby from top to bottom because it's the same force. I've seen other maps where they Alternate and I assume that's because there the map had 2 forces
[05:25 pm]
martosss -- oops, can't write new lines .. oh well ... force1 : P1, force 2: P2, P3, P4, P5, P6, P7 ... force 3: CPU P8 and P2-6 gets filled first
[05:24 pm]
martosss -- no, jjf, my current setup is force1
[04:00 pm]
jjf28 -- I believe slots fill according to ascending player number, so if the observer is player 1, they'll land in that slot first, if the observer was player 8, they'll land in that slot last
[02:57 pm]
martosss -- Hey folks, a quick question ... when people enter a map lobby, can you force them to go in a particular force first? I have a map where there is 1 player, 6 spectators and 1 computer. The players always enter and go to the observer section first. I want them to first go to the player slot if it's free. Is that possible?
[07:35 am]
MasterJohnny -- stole*
[07:35 am]
MasterJohnny -- some russian asshole my account
[2020-8-13. : 3:41 pm]
Ultraviolet -- :wob:
[2020-8-12. : 1:16 pm]
Zycorax -- :wob:
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