Staredit Network > Forums > Modding Assistance > Topic: Adding custom AI to map file
Adding custom AI to map file
Aug 14 2019, 11:28 pm
By: psyhotechnica  

Aug 14 2019, 11:28 pm psyhotechnica Post #1



I have heard that there are ways to actually overwrite the original games AI scripts ... Through a map file.
I have heard that there are several steps before it will work.
since EUD has been developed into really impressive lenghts, perhaps custom AI is something that should be made easy to get started at with a compact method? The extra size of the map shouldnt be large for just some scripts.

I simply never found a good guide to make a script change inside a map as if it was a mod, without the hassle of making a mod.

Where are the limits really? There are dozens of unused and empty script entries.
And if you can add scripts, perhaps one can even add other types of files such as graphics?

How do I make this happen guys?



None.

Aug 18 2019, 3:31 pm psyhotechnica Post #2



I actually found this
http://www.staredit.net/topic/17511/#13
https://translate.google.com/translate?depth=1&nv=1&rurl=translate.google.com&sl=auto&sp=nmt4&tl=en&u=https://m.cafe.naver.com/edac/36213

So what I imagine you can do this without W Launcher because SCR supports EUD. The instructions for using NPA was written in 2015.

Next step is to do a mod on a file and run it, see if it works.
Again, any information is appreciated.



None.

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[10:53 pm]
Butch -- prob some weird character on a string somewhere or something dumb like that
[09:50 pm]
Ultraviolet -- It's weird indeed, not really sure what is so special about Spellsword that causes it to react differently on Remastered, usually EUDs are the cause of things like that
[05:35 pm]
Zoan -- I haven't played in like 2 years so maybe something changed I don't know about
[05:35 pm]
Zoan -- No-Name-Needed-II
No-Name-Needed-II shouted: Zoan No idea if anything changed.. I've made several maps that push TMOANC to the limit and they are still working.. 3 causes of it I've narrowed down are -Too many islands which some terrain on certain tilesets can create micro islands on cliff edges with basic isometric.. -Too many changes in elevation from high to mid to low ground.. -And too many tiles from certain doodads that block tank fire..
Any clue as to why a map which would previously work fine on past patches would now suddenly not work on the current remastered patch?
[05:34 pm]
Zoan -- I'll try Butch's suggestion of running in 32-bit, maybe that will fix it?
[05:34 pm]
Zoan -- Oh_Man
Oh_Man shouted: Did martiss' link not work?
It crashes as it does when you use EUD's incorrectly - like it closes starcraft and has the error window pop up with a ticket to send to Blizzard. I know it's not EUDs though since obviously spellsword doesn't use any, so IDK what it is.
[03:19 pm]
No-Name-Needed-II -- Zoan No idea if anything changed.. I've made several maps that push TMOANC to the limit and they are still working.. 3 causes of it I've narrowed down are -Too many islands which some terrain on certain tilesets can create micro islands on cliff edges with basic isometric.. -Too many changes in elevation from high to mid to low ground.. -And too many tiles from certain doodads that block tank fire..
[2022-5-23. : 12:21 am]
Oh_Man -- Wat precisely is wrong with spellsword now?
[2022-5-23. : 12:19 am]
Oh_Man -- Did martiss' link not work?
[2022-5-22. : 8:11 pm]
Zoan -- Also my KOTK maps all have the nooks and crannies issue when they didn't before; what changed?
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