Staredit Network > Forums > SC1 Mapping Tools > Topic: Help, maps is broken
Help, maps is broken
Aug 6 2019, 1:31 pm
By: C(a)HeK  

Aug 6 2019, 1:31 pm C(a)HeK Post #1



I need you help. Who know what the problem?
I can't open both maps through Scmdraft and I don't understand why.

I tryed translate campaign, but that files not opened.
Maybe you know some converter from scm to scx or something else.

I heard that Insurrection had broken files. Maybe between it one problem.



Hello everyone, friends!
I'm translate custom campaigns from English into Russian!
I can work with your campaign if you want this, but everything has its time.

Aug 6 2019, 4:58 pm IlyaSnopchenko Post #2

The Curious

I have something to add: the maps can be opened with StarEdit but not WinMPQ (it crashes - therefore I can't extract the scenario.chk file to tinker with it) nor SCMDraft (saying it's unsupported MPQ format). I tried editing one of the maps a bit and save it as SCX in Staredit (the one from 1.16) but it still comes out unreadable.

At first I thought it was related to the issue that usually prevents people from opening the "hidden" maps from Rebel Yell, and to that end I procured the SC 1.0 staredit.exe and storm.dll. It opens the maps fine but there's nothing that can be done later.



Who am I, and why should I care?

Aug 6 2019, 5:08 pm T-warp Post #3



That's weird. I've seen this kind of protection (invalidating MPQ) in the latest protection tools. I managed to repack it, but the files are somewhat larger (everything left uncompressed). How did you get those files?

Attachments:
(1)Strongarm03_repacked.scm
Hits: 3 Size: 1845.43kb
(1)Strongarm02_repacked.scm
Hits: 3 Size: 3900.51kb




Aug 6 2019, 5:12 pm C(a)HeK Post #4



T-warp, I loaded folder with campaign from MEGA. There this broken files.



Hello everyone, friends!
I'm translate custom campaigns from English into Russian!
I can work with your campaign if you want this, but everything has its time.

Aug 6 2019, 5:15 pm T-warp Post #5



It's possible that MPQ libraries that are up to date disregarded some previous format detail. Original storm.dll was able to read it (that's what I used to repack it), the one used in SCMDraft could not. I can make you a repacker tool if you want to repack multiple files at once.




Aug 6 2019, 5:22 pm IlyaSnopchenko Post #6

The Curious

Wonder why opening it with (decently) up-to-date StarEdit didn't do the trick of updating the format...

(I wonder if the editor from 1.22 could've done something as there appeared to be different "Remastered" formats. I was never able / inclined to study the differences between these and "normal" SCM/SCX though.



Who am I, and why should I care?

Aug 6 2019, 5:25 pm T-warp Post #7



Quote from IlyaSnopchenko
Wonder why opening it with (decently) up-to-date StarEdit didn't do the trick of updating the format...

(I wonder if the editor from 1.22 could've done something as there appeared to be different "Remastered" formats. I was never able / inclined to study the differences between these and "normal" SCM/SCX though.
I don't know anything about "Remastered formats" and I made a few map editors and tools.




Aug 6 2019, 5:28 pm IlyaSnopchenko Post #8

The Curious

Quote from T-warp
Quote from IlyaSnopchenko
Wonder why opening it with (decently) up-to-date StarEdit didn't do the trick of updating the format...

(I wonder if the editor from 1.22 could've done something as there appeared to be different "Remastered" formats. I was never able / inclined to study the differences between these and "normal" SCM/SCX though.
I don't know anything about "Remastered formats" and I made a few map editors and tools.
From what I gathered StarEdit really did not cause any difference, maybe when it referred to "Remastered" SCM and SCX it only meant the maps with 1.22 doodads. This distinction did appear with the 1.22 patch.



Who am I, and why should I care?

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[05:39 am]
youarenotworthy -- (In SC:R*)
[05:38 am]
youarenotworthy -- Does anybody know of a way to reveal just a sliver of the map? Smaller than what a map revealer would reveal? Or is there a way to block the map revealer off at a certain point? I can't use units to achieve what I'm trying to do.
[05:32 am]
KrayZee -- I got an emergency phone call to stay home due to civil unrest :|
[02:03 am]
NudeRaider -- Suicidal Insanity
Suicidal Insanity shouted: Oh_Man In SC:R - yes you can. In normal SC: no, cause many tilesets use colors unavailable in others
I mean it could still be possible. It would just look garbage. ;)
[10:04 pm]
Suicidal Insanity -- Oh_Man
Oh_Man shouted: Couldn't you redefine all the tiles from the other tilesets to be read as part of just one tileset instead of multiple perhaps
In SC:R - yes you can. In normal SC: no, cause many tilesets use colors unavailable in others
[02:00 pm]
NudeRaider -- You are undead, why wouldn't you and your creations (GPTP) exist as (in) graves? I don't get why this needs fixing.
[01:58 pm]
UndeadStar -- I don't know in how many people imagination me and/or my GPTP existed as graves, but this will finally be fixed now that I've made the online code available
[10:26 am]
NudeRaider -- I can't say but it sounds plausible. You'd still have the problem with the palette.
[10:25 am]
Oh_Man -- it's not like the pixels themselves are inherit to one tileset or another.
[10:24 am]
Oh_Man -- Couldn't you redefine all the tiles from the other tilesets to be read as part of just one tileset instead of multiple perhaps
Please log in to shout.


Members Online: Roy, youarenotworthy, KrayZee