No matter how I input it, the trigger editor refuses to compile.
Here's what I've tried:
Code
Briefing("Player 1", "Player 2", "Player 3", "Player 4", "Player 5", "Player 6", "Player 7", "Player 8", "Player 9", "Player 10", "Player 11", "Player 12", "unknown/unused", "Current Player", "Foes", "Allies", "Neutral players", "All players", "Force 1", "Force 2", "Force 3", "Force 4", "unknown/unused (22)", "unknown/unused (23)", "unknown/unused (24)", "unknown/unused (25)", "Non Allied Victory Players"){
Show Portrait("ID:6541", 0);
Mission Objectives("\x010Explore the Unused units, sounds and other content and have fun.\x010");
Wait(500000);
}
//-----------------------------------------------------------------//
Show Portrait("ID:6541", 0);
Mission Objectives("\x010Explore the Unused units, sounds and other content and have fun.\x010");
Wait(500000);
}
//-----------------------------------------------------------------//
How do I fix this?
None.