Staredit Network > Forums > General StarCraft > Topic: Starcraft Shareware Ultimatepatch
Starcraft Shareware Ultimatepatch
Jul 16 2019, 11:15 am
By: Tamamo-no-Bae  

Jul 16 2019, 11:15 am Tamamo-no-Bae Post #1



A long time ago before I owned Starcraft, I used to play a lot of the shareware.
One amazing little thing was the unofficial patch, which made Zerg playable among many other things.

Unfortunately I've been unable to track this file down. If anyone still has it I'd really appreciate it.
It's part of my childhood so I'd like to preserve it.

EDIT: found it:
http://www.mediafire.com/file/c4k0ikgxd9tngu5/StarcraftSharewareUltimatePatch.rar/file

Post has been edited 1 time(s), last time on Sep 22 2019, 1:36 am by Tamamo-no-Bae.



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[12:08 pm]
IlyaSnopchenko -- sraw531
sraw531 shouted: is there an "easy" (without modding/EUD) way to make flying command centers have a movement speed of ~0 when trying to fly, but can still land/lift?
Funny that it was just what I did when trying to prevent flying buildings from flying... though that was still through iscript/AICE - set the flingy speed to 0 after each liftoff (as it's reset to a hardcoded value each time the building lifts off)
[05:01 am]
Oh_Man -- https://youtu.be/eG9lTgu0R-M This guy must have got sued by like 5 different companies. 🤣
[01:00 am]
sraw531 -- is there an "easy" (without modding/EUD) way to make flying command centers have a movement speed of ~0 when trying to fly, but can still land/lift?
[12:50 am]
sraw531 -- surprisingly easy to change all the hero marines into normal marines, and vice versa, across the map though.
[12:10 am]
sraw531 -- really hate when SCMdraft replaces deaths with " Memory(17, At least, 1);", makes it so I can't do mass replace for triggers when it changes to memory type :(
[11:02 pm]
MTiger156 -- x
[10:51 pm]
sraw531 -- and sometimes Y
[2020-9-21. : 5:20 pm]
UndeadStar -- e
[2020-9-21. : 4:40 pm]
lil-Inferno -- u
[2020-9-21. : 1:25 pm]
MTiger156 -- a
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