Staredit Network > Forums > Modding Assistance > Topic: AI problems after upgrade to 1.23?
AI problems after upgrade to 1.23?
Jul 11 2019, 2:08 pm
By: IlyaSnopchenko  

Jul 11 2019, 2:08 pm IlyaSnopchenko Post #1

The Curious

Hello folks,

As you may know I've been toiling on a campaign making use of custom AI scripts - using AISE a lot - for combat and service tasks. I've been doing it slow lately because of all the workload (yeah... food won't buy itself) but yesterday after Starcraft updated to 1.23 - please let me skip the ranting - I tried to see if SAMASE still worked. I launched my mod and noticed that none of the new scripts work anymore (the short ones that - say - are telling flying buildings to land at a designated locations are totally written off, the combat ones have the enemy player mine and attack (though it looks like it doesn't follow through with any of the attacks involving the new opcodes), but does not build, do upgrades or tech researches, nor expand. Even the stock AIs I'm sometimes using in my missions are suffering from the same malady - even though when I run these same missions without patching the game, everything is fine.

I guess the 1.23 patch broke something? Does anyone experience the same kind of problems?



Who am I, and why should I care?

Jul 11 2019, 4:02 pm Nekron Post #2



Update samase




Jul 11 2019, 6:27 pm IlyaSnopchenko Post #3

The Curious

Owie. Guess it was too hasty to say that the version of SAMASE I had works well. :) Thanks Nekron.



Who am I, and why should I care?

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[05:57 am]
Suicidal Insanity -- Pretty sure if you look at the trigger struct definition in the EUD talk you will see the real count :P
[03:53 am]
jjf28 -- so at least 22 bytes are definitely owners**
[03:17 am]
jjf28 -- rest of trigger owners are essentially 3rd party inventions
[03:16 am]
jjf28 -- p1-8, force1-4, all players
[03:16 am]
jjf28 -- o u rite
[03:07 am]
O)FaRTy1billion[MM] -- triggers can be owned by more than just the first 8 though
[02:41 am]
jjf28 -- in the list of groups I just call it "Id27" https://puu.sh/DV0sl/9ffe6a8612.png
[02:39 am]
jjf28 -- Suicidal Insanity
Suicidal Insanity shouted: I think its 27 and padding
Wormer
Wormer shouted: or the guide (http://www.starcraftai.com/wiki/CHK_Format#.22UNIT.22_-_Placed_Units) is wrong there and it should be u8[27] ?
you may as well say it's 8bytes + padding
[02:38 am]
jjf28 -- these flags? https://puu.sh/DV0q6/2adbd2e63e.png
[2019-7-19. : 9:32 pm]
O)FaRTy1billion[MM] -- iirc the last byte in the TRIG is for more flags or something
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